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Systems and methods for adjusting online game content and access for multiple platforms

  • US 10,576,379 B1
  • Filed: 07/26/2018
  • Issued: 03/03/2020
  • Est. Priority Date: 02/19/2016
  • Status: Active Grant
First Claim
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1. A multi-platform gaming system comprising:

  • one or more data stores configured to store;

    computer-executable instructions;

    user account information including user preferences and game state information associated with one or more user accounts; and

    content rendering instructions for rendering content for an online game on a plurality of platforms, which include a first platform and a second platform, wherein the first platform is configured to simulate immersion within online games and is different from the second platform;

    a network interface configured to communicate with a plurality of network service devices; and

    one or more physical computer processors in communication with the one or more data stores, wherein the computer-executable instructions, when executed, configure the one or more physical computer processors to;

    receive, via the network interface, an electronic request associated with a first client computing device to access and play an online game through a first game session, the electronic request comprising;

    an electronic indication of a user account associated with a first user; and

    platform identifying information;

    obtain, via the one or more data stores, based on the electronic request, first user account information associated with the first user including first game state information associated with the online game;

    determine whether the electronic request is associated with the first platform or the second platform based at least in part on the platform identifying information;

    in response to determining that the electronic request is from the first platform;

    obtain content rendering instructions pertaining to the first platform from the one or more data stores;

    transmit content rendering instructions pertaining to the first platform to the first platform based at least in part on the obtained first game state information, wherein the content rendering instructions pertaining to the first platform is configured to instruct a first platform to render content to be displayed stereoscopically;

    transmit the first platform content to the first client computing device for display and interaction;

    in response to determining that the electronic request is from the second platform;

    obtain content rendering instructions pertaining to the second platform from the one or more data stores, wherein the content rendering instructions pertaining to the second platform are different than the content rendering instructions pertaining to the first platform;

    transmit content rendering instructions based at least in part on the obtained first game state information to the first client computing device.

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