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Artificial intelligence (AI) model training using cloud gaming network

  • US 10,576,380 B1
  • Filed: 11/05/2018
  • Issued: 03/03/2020
  • Est. Priority Date: 11/05/2018
  • Status: Active Grant
First Claim
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1. A method for processing an artificial intelligence (AI) model for a gaming application, comprising:

  • training the AI model from a plurality of game plays of a scenario of the gaming application using training state data collected from the plurality of game plays of the scenario and associated success criteria of each of the plurality of game plays;

    receiving first input state data during a first game play of the scenario;

    applying the first input state data to the AI model to generate an output indicating a degree of success for the scenario for the first game play;

    performing an analysis of the output based on a predefined objective; and

    performing an action to achieve the predefined objective based on the output that is analyzed.

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