Artificial intelligence (AI) model training using cloud gaming network
First Claim
1. A method for processing an artificial intelligence (AI) model for a gaming application, comprising:
- training the AI model from a plurality of game plays of a scenario of the gaming application using training state data collected from the plurality of game plays of the scenario and associated success criteria of each of the plurality of game plays;
receiving first input state data during a first game play of the scenario;
applying the first input state data to the AI model to generate an output indicating a degree of success for the scenario for the first game play;
performing an analysis of the output based on a predefined objective; and
performing an action to achieve the predefined objective based on the output that is analyzed.
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Abstract
A method for processing an artificial intelligence (AI) model for a gaming application. The method includes training the AI model from a plurality of game plays of a scenario of the gaming application using training state data collected from the plurality of game plays of the scenario and associated success criteria of each of the plurality of game plays. The method includes receiving first input state data during a first game play of the scenario. The method includes applying the first input state data to the AI model to generate an output indicating a degree of success for the scenario for the first game play. The method includes performing an analysis of the output based on a predefined objective. The method includes performing an action to achieve the predefined objective based on the output that is analyzed.
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Citations
20 Claims
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1. A method for processing an artificial intelligence (AI) model for a gaming application, comprising:
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training the AI model from a plurality of game plays of a scenario of the gaming application using training state data collected from the plurality of game plays of the scenario and associated success criteria of each of the plurality of game plays; receiving first input state data during a first game play of the scenario; applying the first input state data to the AI model to generate an output indicating a degree of success for the scenario for the first game play; performing an analysis of the output based on a predefined objective; and performing an action to achieve the predefined objective based on the output that is analyzed. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A non-transitory computer-readable medium storing a computer program for artificial intelligence (AI) training, said computer-readable medium comprising:
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program instructions for training the AI model from a plurality of game plays of a scenario of the gaming application using training state data collected from the plurality of game plays of the scenario and associated success criteria of each of the plurality of game plays; program instructions for receiving first input state data during a first game play of the scenario; program instructions for applying the first input state data to the AI model to generate an output indicating a degree of success for the scenario for the first game play; program instructions for performing an analysis of the output based on a predefined objective; and program instructions for performing an action to achieve the predefined objective based on the output that is analyzed. - View Dependent Claims (12, 13, 14, 15)
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16. A computer system comprising:
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a processor; and memory coupled to the processor and having stored therein instructions that, if executed by the computer system, cause the computer system to execute a method for artificial intelligence (AI) training comprising; training the AI model from a plurality of game plays of a scenario of the gaming application using training state data collected from the plurality of game plays of the scenario and associated success criteria of each of the plurality of game plays; receiving first input state data during a first game play of the scenario; applying the first input state data to the AI model to generate an output indicating a degree of success for the scenario for the first game play; performing an analysis of the output based on a predefined objective; and performing an action to achieve the predefined objective based on the output that is analyzed. - View Dependent Claims (17, 18, 19, 20)
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Specification