User-defined virtual interaction space and manipulation of virtual cameras with vectors
First Claim
1. A method of manipulating virtual objects in a three-dimensional (3D) sensor space, the method including:
- creating a virtual vector field in response to a control gesture that makes swirling motions in a 3D sensor space, wherein the virtual vector field is a vortex;
creating a plurality of virtual objects in response to subsequent control gestures that make circular sweeps in the 3D sensor space and define object vectors on respective virtual objects;
compounding interactions of the vector field with the object vectors based on their respective magnitudes; and
adjusting an effect of the vortex on the virtual objects in proportion to the interactions of the vector field and the object vectors to cause the object vectors of the respective virtual objects thereby bringing one or more of the virtual objects closer to a center of the vortex or pushing one or more of the virtual objects away from the center of the vortex.
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Accused Products
Abstract
The technology disclosed relates to creating user-defined interaction spaces and modalities in a three dimensional (3D) sensor space in response to control gestures. It also relates to controlling virtual cameras in the 3D sensor space using control gestures and manipulating controls of the virtual cameras through the control gestures. In particular, it relates to defining one or more spatial attributes of the interaction spaces and modalities in response to one or more gesture parameters of the control gesture. It also particularly relates to defining one or more visual parameters of a virtual camera in response to one or more gesture parameters of the control gesture.
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Citations
20 Claims
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1. A method of manipulating virtual objects in a three-dimensional (3D) sensor space, the method including:
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creating a virtual vector field in response to a control gesture that makes swirling motions in a 3D sensor space, wherein the virtual vector field is a vortex; creating a plurality of virtual objects in response to subsequent control gestures that make circular sweeps in the 3D sensor space and define object vectors on respective virtual objects; compounding interactions of the vector field with the object vectors based on their respective magnitudes; and adjusting an effect of the vortex on the virtual objects in proportion to the interactions of the vector field and the object vectors to cause the object vectors of the respective virtual objects thereby bringing one or more of the virtual objects closer to a center of the vortex or pushing one or more of the virtual objects away from the center of the vortex. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A non-transitory computer-readable recording medium having a program recorded thereon for manipulating virtual objects in a three-dimensional (3D) sensor space, the program, when executed on a processor, implementing a method comprising:
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creating a virtual vector field in response to a control gesture that makes swirling motions in a 3D sensor space, wherein the virtual vector field is a vortex; creating a plurality of virtual objects in response to subsequent control gestures that make circular sweeps in the 3D sensor space and define object vectors on respective virtual objects; compounding interactions of the vector field with the object vectors based on their respective magnitudes; and adjusting an effect of the vortex on the virtual objects in proportion to the interactions of the vector field and the object vectors to cause the object vectors of the respective virtual objects thereby bringing one or more of the virtual objects closer to a center of the vortex or pushing one or more of the virtual objects away from the center of the vortex. - View Dependent Claims (9, 10, 11, 12, 13, 14)
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15. A smart phone having an interface that manipulates virtual objects in a three-dimensional (3D) sensor space, the smart phone comprising:
a hardware controller storing instructions that, when executed, implement actions including; creating a virtual vector field in response to a control gesture, as viewed by a camera having a particular vantage point, that makes swirling motions in a 3D sensor space, wherein the virtual vector field is a vortex; creating a plurality of virtual objects in response to subsequent control gestures that make circular sweeps in the 3D sensor space and define object vectors on respective virtual objects; compounding interactions of the vector field with the object vectors based on their respective magnitudes; and adjusting an effect of the vortex on the virtual objects in proportion to the interactions of the vector field and the object vectors to cause the object vectors of the respective virtual objects thereby bringing one or more of the virtual objects closer to a center of the vortex or pushing one or more of the virtual objects away from the center of the vortex. - View Dependent Claims (16, 17, 18, 19, 20)
Specification