Systems, methods and gaming machines having logic based on sporting events
First Claim
1. A gaming system, comprising:
- a gaming machine;
a processor in electronic communication with the gaming machine; and
a tangible, non-transitory memory configured to communicate with the processor, the tangible, non-transitory memory having instructions stored thereon that, in response to execution by the processor, cause the processor to perform operations comprising;
receiving, by the processor, an input signal comprising a wagering value;
monitoring, by the processor, live sporting events for a predetermined time;
detecting, by the processor, a first sporting event outcome of a plurality of sporting event outcomes occurring during the live sporting events, wherein the first sporting event outcome corresponds to a first prize value;
detecting, by the processor, a second sporting event outcome of the plurality of sporting event outcomes occurring during the live sporting events, wherein the second sporting event outcome corresponds to a second prize value;
comparing, by the processor, a first detection time of the first sporting event outcome and a second detection time of the second sporting event outcome;
retrieving, by the processor, the first prize value or the second prize value based on whether the first detection time or the second detection time occurred first;
comparing, by the processor, the first prize value to the second prize value to determine the higher value, in response to the first detection time being equal to the second detection time; and
retrieving, by the processor, the first prize value or the second prize value based on the comparison.
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Accused Products
Abstract
A gaming system may include a gaming machine having a monetary input device, a wager input device, and a processor. The processor may establish a credit balance based on the monetary value, decrease the credit balance by the selected wager, and present the wagering game at an interface. A game server may transmit content for the wagering game to the gaming machine. The game server may determine prize payouts during game play by detecting sporting event outcomes occurring during live sporting games. Each detected sporting event outcome may correspond to a previously determined prize value. The prize values may be determined based on a data analysis of the probable occurrence of each sporting event outcome in previously completed sporting events.
43 Citations
9 Claims
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1. A gaming system, comprising:
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a gaming machine; a processor in electronic communication with the gaming machine; and a tangible, non-transitory memory configured to communicate with the processor, the tangible, non-transitory memory having instructions stored thereon that, in response to execution by the processor, cause the processor to perform operations comprising; receiving, by the processor, an input signal comprising a wagering value; monitoring, by the processor, live sporting events for a predetermined time; detecting, by the processor, a first sporting event outcome of a plurality of sporting event outcomes occurring during the live sporting events, wherein the first sporting event outcome corresponds to a first prize value; detecting, by the processor, a second sporting event outcome of the plurality of sporting event outcomes occurring during the live sporting events, wherein the second sporting event outcome corresponds to a second prize value; comparing, by the processor, a first detection time of the first sporting event outcome and a second detection time of the second sporting event outcome; retrieving, by the processor, the first prize value or the second prize value based on whether the first detection time or the second detection time occurred first; comparing, by the processor, the first prize value to the second prize value to determine the higher value, in response to the first detection time being equal to the second detection time; and retrieving, by the processor, the first prize value or the second prize value based on the comparison. - View Dependent Claims (2, 3, 4)
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5. A gaming system, comprising:
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a gaming machine; a processor in electronic communication with the gaming machine; and a tangible, non-transitory memory configured to communicate with the processor, the tangible, non-transitory memory having instructions stored thereon that, in response to execution by the processor, cause the processor to perform operations comprising; receiving, by the processor, a gaming machine activation event comprising a wagering value; detecting, by the processor, a first sporting event outcome of a plurality of sporting event outcomes occurring during the live sporting events, wherein the first sporting event outcome corresponds to a first prize value; detecting, by the processor, a second sporting event outcome of the plurality of sporting event outcomes occurring during the live sporting events, wherein the second sporting event outcome corresponds to a second prize value; comparing, by the processor, a first detection time of the first sporting event outcome and a second detection time of the second sporting event outcome; retrieving, by the processor, the first prize value or the second prize value based on whether the first prize value or the second prize value occurred first, wherein the first prize value and the second prize value are each calculated based on a big data analysis of a probable occurrence of the first sporting event outcome, for the first prize value, and the second sporting event outcome, for the second prize value, in previously completed sporting events; comparing, by the processor, the first prize value to the second prize value to determine the higher value, in response to the first detection time being equal to the second detection time; and retrieving, by the processor, the prize value or the second prize value based on the comparison. - View Dependent Claims (6, 7, 8, 9)
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Specification