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Systems and methods for immersing spectators in sporting event and evaluating spectator-participant performance

  • US 10,587,905 B2
  • Filed: 12/07/2017
  • Issued: 03/10/2020
  • Est. Priority Date: 12/07/2016
  • Status: Active Grant
First Claim
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1. A method for electronically facilitating the immersion of spectators as competitors with eSports athletes in a live multiplayer computer game occurring as part of an eSports event, the method comprising:

  • monitoring a live multiplayer computer game;

    storing in at least one server associated with the live multiplayer computer game and the eSports event, a first set of data including digital video of the live multiplayer computer game and plays associated with action entered on a human-computer interface by at least one eSports athlete participating in the eSports event and the multiplayer computer game;

    storing in the at least one server a second set of data associated with the eSports event and electronically provided by action in the form of spectator-participant plays provided on a human-computer interface associated with a spectator-participant participating in the eSports event, wherein the spectator-participant plays are provided contemporaneously with the plays executed by the at least one eSports athlete and are provided through a human-computer interface included in a client device connected via a data network to the at least one server and associated with the spectator-participant;

    evaluating the first set of data and the second set of data, wherein results of the evaluating include a comparison of the spectator-participant plays with respect to the at least one eSports athlete plays to render performance data with respect to the spectator-participant and the at least one eSports athlete.

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