Casino gaming machines and games having selectably available wagering propositions
First Claim
1. A computer-implemented method of operating a regulated gaming machine, comprising:
- providing, in the regulated gaming machine, a game configured to generate a plurality of in-game assets on a display of the regulated gaming machine, the plurality of in-game assets being configured such that successful interaction therewith by the player during game play selectively triggers wagers;
selectively providing, within the game, an opportunity for the player to reconfigure the game in exchange for value from the player;
receiving a player interaction and,when the received player interaction is indicative of the player accepting the provided opportunity, accepting the value from the player and reconfiguring the game by at least one of;
changing at least one of the plurality of in-game assets generated on the display and changing what constitutes successful interactions with the plurality of in-game assets that triggers wagers and,when the player interaction is indicative of the player foregoing the provided opportunity, continuing the game and selectively triggering wagers without reconfiguring the game; and
enabling game play and triggering of wagers in the reconfigured game when the player interaction is indicative of the player accepting the provided opportunity and enabling continued game play and triggering of wagers without reconfiguring the game when the player interaction is indicative of the player foregoing the provided opportunity.
3 Assignments
0 Petitions
Accused Products
Abstract
A computer-implemented method of operating a regulated gaming machine may comprise providing a game configured to generate a plurality of in-game assets on a display, the in-game assets being configured such that successful player interaction therewith selectively triggers. An opportunity for the player to reconfigure the game in exchange for value from the player may be selectively enabled during game play. When a received player interaction is indicative of the player accepting the provided opportunity, value from the player may be accepted and the game reconfigured by changing one or more of the in-game assets and/or changing what constitutes successful interactions therewith that triggers wagers. Conversely, when the received player interaction is indicative of the player foregoing the provided opportunity, the game is continued and wagers selectively triggered without reconfiguring the game.
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Citations
17 Claims
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1. A computer-implemented method of operating a regulated gaming machine, comprising:
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providing, in the regulated gaming machine, a game configured to generate a plurality of in-game assets on a display of the regulated gaming machine, the plurality of in-game assets being configured such that successful interaction therewith by the player during game play selectively triggers wagers; selectively providing, within the game, an opportunity for the player to reconfigure the game in exchange for value from the player; receiving a player interaction and, when the received player interaction is indicative of the player accepting the provided opportunity, accepting the value from the player and reconfiguring the game by at least one of;
changing at least one of the plurality of in-game assets generated on the display and changing what constitutes successful interactions with the plurality of in-game assets that triggers wagers and,when the player interaction is indicative of the player foregoing the provided opportunity, continuing the game and selectively triggering wagers without reconfiguring the game; and enabling game play and triggering of wagers in the reconfigured game when the player interaction is indicative of the player accepting the provided opportunity and enabling continued game play and triggering of wagers without reconfiguring the game when the player interaction is indicative of the player foregoing the provided opportunity. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. An electronic, wager-based gaming device, comprising:
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a memory; a processor, and a user interface; a plurality of processes spawned by the processor, the plurality of processes comprising processing logic to; provide, in the regulated gaming machine, a game configured to generate a plurality of in-game assets on a display of the regulated gaming machine, the plurality of in-game assets being configured such that successful interaction therewith by the player during game play selectively triggers wagers; selectively provide, within the game, an opportunity for the player to reconfigure the game in exchange for value from the player; receive a player interaction and, when the received player interaction is indicative of the player accepting the provided opportunity, accept the value from the player and reconfiguring the game by at least one of;
changing at least one of the plurality of in-game assets generated on the display and changing what constitutes successful interactions with the plurality of in-game assets that triggers wagers and,when the player interaction is indicative of the player foregoing the provided opportunity, continue the game and selectively triggering wagers without reconfiguring the game; and enable game play and triggering of wagers in the reconfigured game when the player interaction is indicative of the player accepting the provided opportunity and enable continued game play and triggering of wagers without reconfiguring the game when the player interaction is indicative of the player foregoing the provided opportunity. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16)
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17. A tangible, non-transitory computer-readable medium having data stored thereon representing sequences of instructions which, when executed by a regulated gaming computing device, cause the regulated gaming computing device to determine rewards due to a player playing a wager-based game by:
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providing, in the regulated gaming machine, a game configured to generate a plurality of in-game assets on a display of the regulated gaming machine, the plurality of in-game assets being configured such that successful interaction therewith by the player during game play selectively triggers wagers; selectively providing, within the game, an opportunity for the player to reconfigure the game in exchange for value from the player; receiving a player interaction and, when the received player interaction is indicative of the player accepting the provided opportunity, accepting the value from the player and reconfiguring the game by at least one of;
changing at least one of the plurality of in-game assets generated on the display and changing what constitutes successful interactions with the plurality of in-game assets that triggers wagers and,when the player interaction is indicative of the player foregoing the provided opportunity, continuing the game and selectively triggering wagers without reconfiguring the game; and enabling game play and triggering of wagers in the reconfigured game when the player interaction is indicative of the player accepting the provided opportunity and enabling continued game play and triggering of wagers without reconfiguring the game when the player interaction is indicative of the player foregoing the provided opportunity.
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Specification