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Systems and methods for enabling audience participation in multi-player video game play sessions

  • US 10,596,471 B2
  • Filed: 08/03/2018
  • Issued: 03/24/2020
  • Est. Priority Date: 12/22/2017
  • Status: Active Grant
First Claim
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1. A method for incorporating non-player inputs into a gameplay session, wherein the gameplay session is at least partially generated by a computer system and at least partially transmitted to a plurality of end user devices and wherein the computer system includes one or more processors executing a video game streaming application for generating and streaming the gameplay session, the method comprising:

  • determining if a threshold number of non-players exists to trigger a generation of a plurality of game event options for potential inclusion in the gameplay session;

    based on said determination, generating the plurality of game event options;

    transmitting data indicative of a user interface to at least some of the end user devices, wherein, when executed by at least some of the end user devices, the user interface presents the generated plurality of game event options and receives non-player inputs indicative of a desire to include at least one of the plurality of game event options into the gameplay session;

    determining a function of the non-player inputs;

    selecting at least one of the plurality of game event options based on the function of the non-player inputs;

    incorporating the selected at least one of the plurality of game event options into a data stream representative of the gameplay session; and

    iteratively generating a new plurality of game event options depending on events occurring within the gameplay session and the selected at least one of the plurality of game event options previously incorporated into the data stream representative of the gameplay session.

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