Systems and methods for virtual environment construction for behavioral research
First Claim
1. A system for monitoring behaviors of a participant during a virtual reality environment simulation, the system comprising:
- a non-transitory computer readable storage medium storinga hardware-agnostic canvas for a virtual reality environment, wherein the hardware-agnostic canvas comprises a database of objects in the virtual reality environment and coordinates for locating the objects at a location in the virtual reality environment, andtrigger information relating to a threshold and a survey question that may be triggered, andtranslation logic for translating the hardware-agnostic canvas into a viewer-specific format;
a viewer device configured to present the virtual reality environment to the participant; and
a processor in communication with the storage medium, the processor being programmed totrack a gaze location with an attention tracking module,as a function of the gaze location, calculate an attention score for one or more objects in the database of objects; and
when the attention score exceeds the threshold, trigger presentation of the survey question.
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Abstract
Exemplary embodiments provide methods, mediums, and systems for behavioral research. In some embodiments, a simulated environment may be created. The simulated environment may be displayed to a user on a proprietary display device which utilizes a proprietary data format for storing the simulated environment. Multiple different types of proprietary devices may be supported by providing a hardware agnostic canvas and translation logic. The hardware agnostic canvas may be stored in a neutral format that is not specific to a proprietary display device. The translation logic may translate the hardware agnostic canvas into a format that is interpretably by a proprietary display device, and may translate data gathered from the proprietary display device into a hardware neutral format for further analysis.
67 Citations
20 Claims
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1. A system for monitoring behaviors of a participant during a virtual reality environment simulation, the system comprising:
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a non-transitory computer readable storage medium storing a hardware-agnostic canvas for a virtual reality environment, wherein the hardware-agnostic canvas comprises a database of objects in the virtual reality environment and coordinates for locating the objects at a location in the virtual reality environment, and trigger information relating to a threshold and a survey question that may be triggered, and translation logic for translating the hardware-agnostic canvas into a viewer-specific format; a viewer device configured to present the virtual reality environment to the participant; and a processor in communication with the storage medium, the processor being programmed to track a gaze location with an attention tracking module, as a function of the gaze location, calculate an attention score for one or more objects in the database of objects; and when the attention score exceeds the threshold, trigger presentation of the survey question. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A non-transitory computer-readable medium storing instructions that, when executed by a processor, cause the processor to:
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manipulate, in real time, a hardware-agnostic canvas for a virtual reality environment, wherein; the hardware-agnostic canvas comprises a database of objects to be placed in the virtual reality environment, and the database further comprises trigger information relating to a threshold and a survey question that may be triggered; apply translation logic to translate the hardware-agnostic canvas into a viewer-specific format, transmit virtual reality environment information in the viewer-specific format to a viewer; track a gaze location with an attention tracking module, as a function of the gaze location, calculate an attention score for one or more objects in the database of objects; and when the attention score exceeds the threshold, trigger presentation of the survey question. - View Dependent Claims (11, 12, 13, 14, 15)
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16. A method, comprising the steps of:
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accessing, using a processor of an electronic device, a hardware-agnostic canvas for a virtual reality environment, wherein the hardware-agnostic canvas comprises; a plurality of objects to be placed in the virtual reality environment, coordinates for locating the objects in the virtual reality environment, trigger information relating to a threshold, and a survey question that may be triggered; tracking a participant'"'"'s gaze location with an attention tracking module; as a function of the gaze location, calculating an attention score in relation to a target object in the database of objects; and when the attention score exceeds the threshold, trigger presentation of the survey question. - View Dependent Claims (17, 18, 19, 20)
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Specification