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Adaptive scene complexity based on service quality

  • US 10,601,885 B2
  • Filed: 03/20/2017
  • Issued: 03/24/2020
  • Est. Priority Date: 11/11/2013
  • Status: Active Grant
First Claim
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1. A system comprising:

  • one or more processorsone or more memories to store a set of instructions, which if executed by the one or more processors, causes the one or more processors to perform operations comprising;

    identifying data included in a video game corresponding to a scene, wherein the video game includes interest information and intricacy information, the interest information identifying a respective level of interest for each of a plurality of objects in the scene the interest information identifying a respective level of interest for each of a plurality of objects in the scene based at least in part on a likelihood of user interaction therewith, the intricacy information identifying a respective level of intricacy for each of the plurality of objects in the scene;

    adjusting, based at least in part on a change in bandwidth of at least one network, the data to result in a reduction to scene complexity associated with the scene, wherein the reduction to the scene complexity comprises removing a first object of the plurality of objects from the scene based at least in part on a first level of interest for the first object identified in the interest information and a first level of intricacy for the first object identified in the intricacy information;

    rendering an image based on the data that is adjusted; and

    transmitting, over the at least one network, the image to a destination.

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