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Processing object-based audio signals

  • US 10,602,294 B2
  • Filed: 03/28/2019
  • Issued: 03/24/2020
  • Est. Priority Date: 06/01/2015
  • Status: Active Grant
First Claim
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1. A method of processing an audio signal, the audio signal having a plurality of audio objects, the method comprising:

  • receiving spatial metadata corresponding to the audio objects;

    converting the audio signal into submixes of the audio objects of the audio signal, wherein each submix relates to rendering constraints of corresponding audio objects of the plurality of audio objects;

    determining a corresponding submix gain for each of the submixes; and

    rendering each of the submixes of the audio objects, wherein the rendering includes rendering each of the corresponding audio of the submix based on the rendering constraints, the spatial metadata, and the submix gain corresponding to the submix of the corresponding audio objects.

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