Method and system to assist in player development
First Claim
1. A method for assisting in player development, the method comprising:
- receiving input data from a first user at a server computing system;
storing the input data associated with a player development record in a player development database communicatively connected to the server computing system, the player development database storing a plurality of player development records, each player development record aggregating player data over time and each player development record including player attributes in a plurality of data categories including at least;
education data, competitor data, competition schedule data, competition results data, training data, nutrition data, medical data, and social media data;
comparing, via the server computing system, a plurality of the player attributes in the player development record to a corresponding plurality of target player attributes, wherein the corresponding plurality of target player attributes are based on a corresponding plurality of player attributes of a relevant player population; and
generating, via the server computing system, a recommendation regarding at least one of education or behavioral change, the recommendation being selected based on a difference between a current one or more of the plurality of player attributes and the corresponding target player attributes.
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Abstract
A system for assisting in player development is disclosed. The system includes a server maintaining a database including a plurality of player development records, each player development record including at least training data, competition data, and biographic data. The system also includes an application hosted by the server, the application including a user interface and an automated player performance application, the automated player performance application being configured to generate a player development profile for display in the user interface, the player development profile being based at least in part on performance trends in the player development record and also including one or more recommendations or comparisons.
30 Citations
22 Claims
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1. A method for assisting in player development, the method comprising:
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receiving input data from a first user at a server computing system; storing the input data associated with a player development record in a player development database communicatively connected to the server computing system, the player development database storing a plurality of player development records, each player development record aggregating player data over time and each player development record including player attributes in a plurality of data categories including at least;
education data, competitor data, competition schedule data, competition results data, training data, nutrition data, medical data, and social media data;comparing, via the server computing system, a plurality of the player attributes in the player development record to a corresponding plurality of target player attributes, wherein the corresponding plurality of target player attributes are based on a corresponding plurality of player attributes of a relevant player population; and generating, via the server computing system, a recommendation regarding at least one of education or behavioral change, the recommendation being selected based on a difference between a current one or more of the plurality of player attributes and the corresponding target player attributes. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16)
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17. A system for assisting in player development, the system comprising:
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a server maintaining a database including a plurality of player development records, each player development record including player attributes in a plurality of data categories including at least;
education data, competitor data, competition schedule data, competition results data, training data, nutrition data, medical data, and social media data; andan application including a user interface configured to be displayed on a user device communicatively connected to the server, the application being configured to, cooperatively with the server;
compare a plurality of the player attributes in the player development record to a corresponding plurality of target player attributes, the application being configured to generate a recommendation regarding at least one of education or behavioral change, the recommendation being selected based on a difference between a current one or more of the plurality of player attributes and the corresponding target player attributes,wherein the corresponding plurality of target player attributes are based on a corresponding plurality of player attributes of a relevant player population. - View Dependent Claims (18, 19, 20, 21, 22)
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Specification