Educational balancing game
First Claim
1. An educational balancing game, for helping one human user educate themselves while developing motor skills by standing on and interacting with an electronic game board and a prompter,the electronic game board having:
- a top surface, having a first touch-sensitized display disposed thereon;
a bottom surface, located below the top surface; and
a plurality of walls extending between the top surface and the bottom surface, the plurality of walls having a recess, a power port, and a chamber defined by the top surface, the bottom surface, and the plurality of walls,wherein the chamber holds a first processor, a first memory, and a first wireless transceiver,wherein the first processor, the first memory, the first wireless transceiver, and the first touch-sensitized display are in electronic communication,wherein the first memory is equipped with a first series of commands in a computer-readable form,wherein the first processor is configured to perform the first series of commands in computer-readable form,wherein the electronic game board is configured to show a plurality of answer zones on the first touch-sensitized display and to support the weight of one human user standing thereon;
the prompter having;
a second touch-sensitized display;
a second processor;
a second memory; and
a second wireless transceiver, for providing wireless electronic communication with the electronic game board,wherein the second touch-sensitized display, the second processor, the second memory, and the second wireless transceiver are in electronic communication, wherein the second memory is equipped with a second series of commands in computer-readable form,wherein the second processor is configured to perform the second series of commands in computer-readable form,wherein the first series of commands and the second series of commands are executed to perform;
a) receiving by the second processor, a final score input from the human user, causing the second processor to store the final score on the second memory;
b) receiving by the second processor from the second memory a plurality of categories;
c) displaying the plurality of categories by the second processor on the second touch-sensitized display;
d) initializing by the second processor, a spinner and spin initiator displayed on the second touch-sensitized display;
e) receiving an input from the user on the second touch-sensitized display to initiate the spinner used to select one of the plurality of categories, the selected category stored in the second memory;
f) displaying on the second touch-sensitized display by the second processor receiving instructions from the second memory, a question corresponding to the selected category stored on the second memory;
g) transmitting to the electronic game board via the second wireless transceiver, a correct answer to be stored on the first memory and processed by the first processor;
h) displaying by the first processor on the first touch-sensitized display, a plurality of answer zones, a portion of the plurality of answers zones containing a correct answer, the remainder of the plurality of answer zones containing incorrect answers, wherein each answer zone contains one answer, each answer zone having a size and a position, where the size is dynamic and the position is dynamic;
i) receiving by the first processor, a selection of the human user, each selection being of one of the plurality of answer zones, wherein the size and the position of the selected answer zone becomes static upon selection;
j) transmitting from the first wireless transceiver to the second processor via the second wireless transceiver, whether an answer zone selected by the human user contains the correct answer;
k) adding by the second processor, a point for each selection of one of the plurality of answer zones containing the correct answer; and
l) repeating steps d-k until the points earned by the human user is equal to the final score.
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Accused Products
Abstract
The application provides for a system and method of playing an educational balancing game. An electronic game spinner is used to select a category to be tested, as well as a specific question within this category. Once the specific question has been selected, potential answers are shown on an electronic game board whereby a user must then use their body to select a circle containing an answer. The game board may also be constructed out of plastic, where the answers are fixed, however, the electronic game spinner scans a code on the game board so that appropriate questions are used with the printed answer selections.
116 Citations
1 Claim
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1. An educational balancing game, for helping one human user educate themselves while developing motor skills by standing on and interacting with an electronic game board and a prompter,
the electronic game board having: -
a top surface, having a first touch-sensitized display disposed thereon; a bottom surface, located below the top surface; and a plurality of walls extending between the top surface and the bottom surface, the plurality of walls having a recess, a power port, and a chamber defined by the top surface, the bottom surface, and the plurality of walls, wherein the chamber holds a first processor, a first memory, and a first wireless transceiver, wherein the first processor, the first memory, the first wireless transceiver, and the first touch-sensitized display are in electronic communication, wherein the first memory is equipped with a first series of commands in a computer-readable form, wherein the first processor is configured to perform the first series of commands in computer-readable form, wherein the electronic game board is configured to show a plurality of answer zones on the first touch-sensitized display and to support the weight of one human user standing thereon; the prompter having; a second touch-sensitized display; a second processor; a second memory; and a second wireless transceiver, for providing wireless electronic communication with the electronic game board, wherein the second touch-sensitized display, the second processor, the second memory, and the second wireless transceiver are in electronic communication, wherein the second memory is equipped with a second series of commands in computer-readable form, wherein the second processor is configured to perform the second series of commands in computer-readable form, wherein the first series of commands and the second series of commands are executed to perform; a) receiving by the second processor, a final score input from the human user, causing the second processor to store the final score on the second memory; b) receiving by the second processor from the second memory a plurality of categories; c) displaying the plurality of categories by the second processor on the second touch-sensitized display; d) initializing by the second processor, a spinner and spin initiator displayed on the second touch-sensitized display; e) receiving an input from the user on the second touch-sensitized display to initiate the spinner used to select one of the plurality of categories, the selected category stored in the second memory; f) displaying on the second touch-sensitized display by the second processor receiving instructions from the second memory, a question corresponding to the selected category stored on the second memory; g) transmitting to the electronic game board via the second wireless transceiver, a correct answer to be stored on the first memory and processed by the first processor; h) displaying by the first processor on the first touch-sensitized display, a plurality of answer zones, a portion of the plurality of answers zones containing a correct answer, the remainder of the plurality of answer zones containing incorrect answers, wherein each answer zone contains one answer, each answer zone having a size and a position, where the size is dynamic and the position is dynamic; i) receiving by the first processor, a selection of the human user, each selection being of one of the plurality of answer zones, wherein the size and the position of the selected answer zone becomes static upon selection; j) transmitting from the first wireless transceiver to the second processor via the second wireless transceiver, whether an answer zone selected by the human user contains the correct answer; k) adding by the second processor, a point for each selection of one of the plurality of answer zones containing the correct answer; and l) repeating steps d-k until the points earned by the human user is equal to the final score.
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Specification