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Computing environment transaction system to transact purchases of objects incorporated into games

  • US 10,607,237 B2
  • Filed: 09/14/2012
  • Issued: 03/31/2020
  • Est. Priority Date: 06/20/2000
  • Status: Expired due to Term
First Claim
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1. A method, of managing operation of a networked game that includes a game environment, the method employing a programmed computing device coupled to a network, the computing device programmed to control a networked game play of a user, the computing device comprising a programmed processor configured to execute computer executable instructions stored in one or more memory devices to effect actions comprising:

  • maintaining, by the computing device, a user profile for the user;

    tracking, by the computing device, activity of the user profile associated with the user during play of the networked game occurring in the game environment;

    enabling, by the computing device, the networked game to display in the game environment a plurality of game objects that respectively have displayed prices;

    maintaining, by the computing device, a user account associated with the user profile;

    activating, by the computing device, the user account to use a currency outside of the networked game to increase a balance of the user account;

    determining, by the computing device, that the user account is qualified to obtain one of the plurality of the displayed game objects, dependent upon data comprising;

    the tracked activity of the user profile, andwhether the balance of the user account is sufficient to obtain the game object at the displayed price; and

    in response to determining that the user profile is qualified to obtain the game object;

    activating, by the computing device, the user profile to obtain the game object at the displayed price without leaving the play of the networked game;

    determining whether the game object is being purchased from a store in the networked game that has a corresponding physical store outside of the networked game;

    in response determining that the game object is being purchased from the store in the networked game that has the corresponding physical store outside of the networked game, placing an order for the game object at the physical store outside of the networked game for delivery to a physical location associated with the user profile; and

    in response determining that the game object is being purchased from the store in the networked game that does not have the corresponding physical store outside of the networked game, activating, by the computing device, the user profile to incorporate the game object into the play of the networked game.

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