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Systems and methods for biomechanically-based eye signals for interacting with real and virtual objects

  • US 10,620,700 B2
  • Filed: 05/09/2015
  • Issued: 04/14/2020
  • Est. Priority Date: 05/09/2014
  • Status: Active Grant
First Claim
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1. A method for providing a graphical user interface based at least in part on movement of a user'"'"'s eye or eyes relative to an electronic display using a detector, the method comprising:

  • identifying, by a processing unit, when a gaze of at least one eye is directed at an object on the display;

    identifying, by the processing unit, an initiation of a change in the gaze based on a saccadic movement of the at least one eye away from the object and towards a target location including a first icon on the display corresponding to an action, wherein identifying the saccadic movement comprises determining a velocity and direction of the eye movement and, based on the velocity and direction of eye movement, predicting that the destination for the eye movement is the target location;

    confirming, by the processing unit, that the gaze of the at least one eye fixates at the target location at completion of the saccadic movement;

    performing, by the processing unit, the action on the object; and

    replacing, by the processing unit, the first icon with a second icon corresponding to the first icon and overlapping a portion of the display previously occupied by the first icon.

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