×

Generating a virtual wall in an augmented reality environment to simulate art displays

  • US 10,621,786 B2
  • Filed: 01/16/2018
  • Issued: 04/14/2020
  • Est. Priority Date: 01/16/2018
  • Status: Active Grant
First Claim
Patent Images

1. A method for generating a virtual wall in an augmented reality (AR) environment to simulate art displays, the method comprising:

  • launching an application on a mobile device that includes a camera;

    establishing, by the application, a network connection between the mobile device and a network-connected server system responsible for supporting the application;

    obtaining, by the application, selection data indicative of a user selected artwork;

    obtaining, by the application, sensor data including a stream of visual data of the physical environment from the camera;

    generating, by the application, the AR environment updated in real-time based at least in part on the stream of visual data;

    obtaining, by the application, user input data including a position of a single horizontal marker positioned by the user in the AR environment indicating the location where a representation of a physical wall meets a representation of a physical floor in the AR environment, wherein the user input data includes touch screen input indicating the position where a user positioned the single horizontal marker using a drag-and-drop gesture;

    calculating distance data to the single horizontal marker relative to the mobile device based on the user input data;

    determining, by the application, the position of the physical wall based on the calculated distance data;

    constructing, by the application, a virtual wall based on the position of the physical wall;

    placing, by the application, a virtual artwork representative of the user selected artwork on the virtual wall;

    adjusting, by the application, characteristics of the virtual artwork, the adjusting including changing a perspective of the virtual artwork in real time based on the stream of visual data for the location of the user within the physical environment;

    purchasing, by the application, a physical copy of the virtual artwork; and

    transmitting, by the application, purchase data indicative of the purchase.

View all claims
  • 4 Assignments
Timeline View
Assignment View
    ×
    ×