System and method for predicting in-game activity at account creation
First Claim
1. An online gaming system for customizable interaction, the system comprising:
- one or more processors configured by machine-readable instructions to;
execute an instance of an online game, and use the instance of the online game to effectuate transmission over a network of game state information derived from the instance of the online game to facilitate presentation of views of the online game to users on client computing platforms associated with the users, such that the users participate in user-selected ones of multiple different activities available within the online game through the views presented on the client computing platforms;
create game level user accounts for the users of the online game, wherein the creation of the game level user accounts includes receiving user information for the users, such that creation of a first game level account for a first user of the online game includes receiving first user information for the first user;
predict user types for the users at the time the game level user accounts are created, wherein prediction is based on the received user information, such that a first user type is predicted for the first user at the time the first game level account is created, wherein a first prediction of the first user type for the first user is based on the received first user information for the first user, wherein the user types classify the users on a basis of preferred activities within the online game such that the users are classified as being of the first user type on the basis of preferring a first set of activities within the online game, the first set of activities within the online game being different than a second set of activities within the online game preferred by the users classified as being of a second user type;
determine customizations of the online game for individual ones of the users based on the user types predicted for the individual ones of the users such that a first customization of the online game is determined for the first user based on the first prediction of the first user type for the first user; and
adjust the instance of the online game to reflect the customizations of the online game determined for the individual ones of the users such that game state information derived from the instance of the online game reflects the customizations.
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Abstract
This disclosure relates to a system and methodology for dynamically adjusting a game based on predictions made during game account creation in accordance with one or more implementations. The system may be configured to receive user information included in platform level accounts which were previously created by users on an online platform and assign one or more user types to the user based on that user information. The system may be configured such that game adjustments associated with one or more user types for future play by users associated with that user type may be modified over time based on historical and ongoing game activities undertaken by users associated with one or more user types.
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Citations
19 Claims
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1. An online gaming system for customizable interaction, the system comprising:
one or more processors configured by machine-readable instructions to; execute an instance of an online game, and use the instance of the online game to effectuate transmission over a network of game state information derived from the instance of the online game to facilitate presentation of views of the online game to users on client computing platforms associated with the users, such that the users participate in user-selected ones of multiple different activities available within the online game through the views presented on the client computing platforms; create game level user accounts for the users of the online game, wherein the creation of the game level user accounts includes receiving user information for the users, such that creation of a first game level account for a first user of the online game includes receiving first user information for the first user; predict user types for the users at the time the game level user accounts are created, wherein prediction is based on the received user information, such that a first user type is predicted for the first user at the time the first game level account is created, wherein a first prediction of the first user type for the first user is based on the received first user information for the first user, wherein the user types classify the users on a basis of preferred activities within the online game such that the users are classified as being of the first user type on the basis of preferring a first set of activities within the online game, the first set of activities within the online game being different than a second set of activities within the online game preferred by the users classified as being of a second user type; determine customizations of the online game for individual ones of the users based on the user types predicted for the individual ones of the users such that a first customization of the online game is determined for the first user based on the first prediction of the first user type for the first user; and adjust the instance of the online game to reflect the customizations of the online game determined for the individual ones of the users such that game state information derived from the instance of the online game reflects the customizations. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A computer-implemented method for customizable interaction in gaming, the method being implemented in a computer system that includes one or more physical processors and storage media storing machine-readable instructions, the method comprising:
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executing an instance of an online game, and using the instance of the online game to effectuate transmission over a network of game state information derived from the instance of the online game to facilitate presentation of views of the online game to users on client computing platforms associated with the users, such that the users participate in user-selected ones of multiple different activities available within the online game through the views presented on the client computing platforms; creating game level user accounts for the users of the online game, wherein the creation of the game level user accounts includes receiving user information for the users, such that creation of a first game level account for a first user of the online game includes receiving first user information for the first user; predicting user types for the users at the time the game level account are created, wherein prediction is based on the received user information, such that a first user type is predicted for the first user at the time the first game level account is created, wherein a first prediction of the first user type for the first user is based on the received first user information for the first user, wherein the user types classify the users on a basis of preferred activities within the online game such that the users are classified as being of the first user type on the basis of preferring a first set of activities within the online game, the first set of activities within the online game being different than a second set of activities within the online game preferred by the users classified as being of a second user type; determining customizations of the online game for individual ones of the users based on the user types predicted for the individual ones of the users such that a first customization of the online game is determined for the first user based on the first prediction of the first user type for the first user; and adjusting the instance of the online game to reflect the customizations of the online game determined for the individual ones of the users such that game state information derived from the instance of the online game reflects the customizations. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16, 17, 18, 19)
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Specification