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System and method for predicting in-game activity at account creation

  • US 10,625,161 B2
  • Filed: 05/02/2018
  • Issued: 04/21/2020
  • Est. Priority Date: 04/24/2013
  • Status: Active Grant
First Claim
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1. An online gaming system for customizable interaction, the system comprising:

  • one or more processors configured by machine-readable instructions to;

    execute an instance of an online game, and use the instance of the online game to effectuate transmission over a network of game state information derived from the instance of the online game to facilitate presentation of views of the online game to users on client computing platforms associated with the users, such that the users participate in user-selected ones of multiple different activities available within the online game through the views presented on the client computing platforms;

    create game level user accounts for the users of the online game, wherein the creation of the game level user accounts includes receiving user information for the users, such that creation of a first game level account for a first user of the online game includes receiving first user information for the first user;

    predict user types for the users at the time the game level user accounts are created, wherein prediction is based on the received user information, such that a first user type is predicted for the first user at the time the first game level account is created, wherein a first prediction of the first user type for the first user is based on the received first user information for the first user, wherein the user types classify the users on a basis of preferred activities within the online game such that the users are classified as being of the first user type on the basis of preferring a first set of activities within the online game, the first set of activities within the online game being different than a second set of activities within the online game preferred by the users classified as being of a second user type;

    determine customizations of the online game for individual ones of the users based on the user types predicted for the individual ones of the users such that a first customization of the online game is determined for the first user based on the first prediction of the first user type for the first user; and

    adjust the instance of the online game to reflect the customizations of the online game determined for the individual ones of the users such that game state information derived from the instance of the online game reflects the customizations.

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