Generating data for managing encounters in a virtual world environment
First Claim
1. A computer-implemented method of managing avatar visual encounters in a virtual world, the method being implemented by a computer system that includes one or more physical processors executing one or more computer program instructions which, when executed, perform the method, the method comprising:
- receiving, at the computer system, from a first user, an input related to an avatar of a second user in the virtual world;
determining, by the computer system, a first situational context that corresponds to a first situation of an avatar of the first user in the virtual world at a time of the receipt of the input, wherein the avatar of the first user has a travel plan that relates to traveling in the virtual world;
associating, by the computer system, the input with the first situational context in a data structure;
determining, by the computer system, a second situational context that corresponds to a second situation of the avatar of the first user in the virtual world;
determining, by the computer system, a location of the avatar of the second user in the virtual world, wherein determining the location of the avatar of the second user comprises predicting a future location of the avatar of the second user in the virtual world based, at least in part, on a movement history of the avatar of the second user, and wherein the location of the avatar of the second user comprises the predicted future location;
generating one or more indications related to the location of the avatar of the second user responsive to a determination that the second situational context corresponds to the first situational context, wherein the one or more indications are directed towards indicating whether the avatar of the first user will be in a line of sight of the avatar of the second user based on the predicted future location of the avatar of the second user; and
generating, by the computer system, based on the predicted future location of the avatar of the second user, at least one alternative travel plan to be recommended for the avatar of the first user in lieu of the travel plan, wherein the at least one alternative travel plan enables the avatar of the first user to avoid being in the line of sight of the avatar of the second user.
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Accused Products
Abstract
Embodiments of the invention provide techniques for providing information for avoiding specific users of an immersive virtual environment. Generally, a primary user may specify other users to be avoided in a blacklist. The blacklisted users may be specified to be avoided at all times, or may be specified to be avoided in certain situations. In one embodiment, a user may be added to the blacklist during a specific situation, resulting in the characteristics of the situation being automatically stored in the blacklist. Subsequently, the blacklist may be used to determine the locations of the blacklisted users matching the current situation. The primary user may then avoid the locations having the greatest probability of encountering blacklisted users.
632 Citations
18 Claims
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1. A computer-implemented method of managing avatar visual encounters in a virtual world, the method being implemented by a computer system that includes one or more physical processors executing one or more computer program instructions which, when executed, perform the method, the method comprising:
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receiving, at the computer system, from a first user, an input related to an avatar of a second user in the virtual world; determining, by the computer system, a first situational context that corresponds to a first situation of an avatar of the first user in the virtual world at a time of the receipt of the input, wherein the avatar of the first user has a travel plan that relates to traveling in the virtual world; associating, by the computer system, the input with the first situational context in a data structure; determining, by the computer system, a second situational context that corresponds to a second situation of the avatar of the first user in the virtual world; determining, by the computer system, a location of the avatar of the second user in the virtual world, wherein determining the location of the avatar of the second user comprises predicting a future location of the avatar of the second user in the virtual world based, at least in part, on a movement history of the avatar of the second user, and wherein the location of the avatar of the second user comprises the predicted future location; generating one or more indications related to the location of the avatar of the second user responsive to a determination that the second situational context corresponds to the first situational context, wherein the one or more indications are directed towards indicating whether the avatar of the first user will be in a line of sight of the avatar of the second user based on the predicted future location of the avatar of the second user; and generating, by the computer system, based on the predicted future location of the avatar of the second user, at least one alternative travel plan to be recommended for the avatar of the first user in lieu of the travel plan, wherein the at least one alternative travel plan enables the avatar of the first user to avoid being in the line of sight of the avatar of the second user. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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15. A system for managing avatar visual encounters in a virtual world, the system comprising:
one or more physical processors programmed with one or more computer program instructions which, when executed, cause the one or more physical processors to; receive, from a first user, an input related to an avatar of a second user in the virtual world; determine a first situational context that corresponds to a first situation of an avatar of the first user in the virtual world at a time of the receipt of the input; associate the input with the first situational context in a data structure; determine a second situational context that corresponds to a second situation of the avatar of the first user in the virtual world, wherein the avatar of the first user has a travel plan that relates to traveling in the virtual world; determine a location of the avatar of the second user in the virtual world, wherein determining the location of the avatar of the second user comprises predicting a future location of the avatar of the second user in the virtual world based, at least in part, on a movement history of the avatar of the second user, and wherein the location of the avatar of the second user comprises the predicted future location; generate one or more indications related to the location of the avatar of the second user responsive to a determination that the second situational context corresponds to the first situational context, wherein said one or more indications are directed towards indicating whether the avatar of the first user will be in a line of sight of the avatar of the second user based on the predicted future location of the avatar of the second user; and generating, by the computer system, based on the predicted future location of the avatar of the second user, at least one alternative travel plan to be recommended for the avatar of the first user in lieu of the travel plan, wherein the at least one alternative travel plan enables the avatar of the first user to avoid being in the line of sight of the avatar of the second user. - View Dependent Claims (16, 17)
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18. A computer-readable storage medium comprising executable code for managing avatar visual encounters in a virtual world, the computer executable code, when executed by one or more physical processors, causing the one or more physical processors to:
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receive, from a first user, an input related to an avatar of a second user in the virtual world; determine a first situational context that corresponds to a first situation of an avatar of the first user in the virtual world at a time of the receipt of the input; associate the input with the first situational context in a data structure; determine a second situational context that corresponds to a second situation of the avatar of the first user in the virtual world, wherein the avatar of the first user has a travel plan that relates to traveling in the virtual world; determine a location of the avatar of the second user in the virtual world wherein determining the location of the avatar of the second user comprises predicting a future location of the avatar of the second user in the virtual world based, at least in part, on a movement history of the avatar of the second user, and wherein the location of the avatar of the second user comprises the predicted future location; generate one or more indications related to the location of the avatar of the second user responsive to a determination that the second situational context corresponds to the first situational context, wherein said one or more indications are directed towards indicating whether the avatar of the first user will be in a line of sight of the avatar of the second user based on the predicted future location of the avatar of the second user; and generating, by the computer system, based on the predicted future location of the avatar of the second user, at least one alternative travel plan to be recommended for the avatar of the first user in lieu of the travel plan, wherein the at least one alternative travel plan enables the avatar of the first user to avoid being in the line of sight of the avatar of the second user.
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Specification