Graphics energy profiling system and method
First Claim
1. A method for profiling energy usage and visual effect of a graphics user interface (UI) update in handheld mobile devices, comprising:
- mapping pixel changes of each frame to a responsible UI update;
identifying method invocations at all layers of a UI rendering stack corresponding to each UI update, comprising;
tracking asynchronous dependence across all of the layers of the UI rendering stack corresponding to each UI update by assigning a unique frame identification (frame-ID) per frame refresh and a unique view identification (view-ID) to track the asynchronous dependence between the UI update and its corresponding callbacks across all of the layers of the UI rendering stacktracking information flow across a corresponding graphics processing unit (GPU) by using an OpenGL record-and-replay method, comprising;
recording OpenGL calls along with associated view-IDs and frame-IDs but not the frames during energy profiling,reconstructing the frames by replaying the OpenGL calls on the corresponding GPU during post processing; and
comparing the frames to account for the mapped pixel changes by each UI update, and;
tracking and accounting the energy usage during each frame rendering interval, comprising;
tracking a corresponding central processing unit (CPU) energy usage,tracking the corresponding GPU energy usage, andaccounting the energy usage to the individual UI updates to an associated frame.
1 Assignment
0 Petitions
Accused Products
Abstract
A method for profiling energy usage in graphics user interface (UI) update in handheld mobile devices is disclosed. The method includes mapping the pixel changes of each frame to a responsible UI update, identifying method invocations at all layers of the UI rendering stack, tracking asynchronous dependence across all layers of the UI rendering stack corresponding to each UI update by assigning a unique frame identification (ID) per frame refresh to track asynchronous dependence between UI updates and corresponding callbacks across all layers of the UI rendering stack, tracking information flow across a corresponding graphics processing unit (GPU) by using an OpenGL record-and-replay method, reconstructing the frames by replaying the OpenGL calls on the GPU during post processing, comparing frames to account for pixel changes, and tracking and attributing the energy usage during UI operations to individual UI updates.
-
Citations
2 Claims
-
1. A method for profiling energy usage and visual effect of a graphics user interface (UI) update in handheld mobile devices, comprising:
-
mapping pixel changes of each frame to a responsible UI update; identifying method invocations at all layers of a UI rendering stack corresponding to each UI update, comprising; tracking asynchronous dependence across all of the layers of the UI rendering stack corresponding to each UI update by assigning a unique frame identification (frame-ID) per frame refresh and a unique view identification (view-ID) to track the asynchronous dependence between the UI update and its corresponding callbacks across all of the layers of the UI rendering stack tracking information flow across a corresponding graphics processing unit (GPU) by using an OpenGL record-and-replay method, comprising; recording OpenGL calls along with associated view-IDs and frame-IDs but not the frames during energy profiling, reconstructing the frames by replaying the OpenGL calls on the corresponding GPU during post processing; and comparing the frames to account for the mapped pixel changes by each UI update, and; tracking and accounting the energy usage during each frame rendering interval, comprising; tracking a corresponding central processing unit (CPU) energy usage, tracking the corresponding GPU energy usage, and accounting the energy usage to the individual UI updates to an associated frame. - View Dependent Claims (2)
-
Specification