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Real time overlay placement in videos for augmented reality applications

  • US 10,636,176 B2
  • Filed: 02/01/2019
  • Issued: 04/28/2020
  • Est. Priority Date: 09/06/2018
  • Status: Active Grant
First Claim
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1. A processor implemented method, comprising:

  • receiving, in real time, (i) an input video comprising a plurality of frames and an object of interest in the plurality of frames, and (ii) a label for which an initial overlay position is pre-computed for placement on a center frame of the input video (202);

    computing, in real time, a saliency map for each of the plurality of frames to obtain a plurality of saliency maps (204);

    computing, in real time, for each of the plurality of frames, Euclidean distance between a current overlay position and a previous overlay position based on the initial overlay position of the label to obtain a plurality of Euclidean distances (206), wherein the Euclidean distance for each of the plurality of frames is computed for controlling, in real time, temporal jitter in a position of the label to be placed in the input video; and

    calculating, in real time, an updated overlay position of the label for placement in the input video based on the plurality of saliency maps and the plurality of Euclidean distances (208).

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