Augmented reality for an amusement ride
First Claim
1. An amusement ride system, comprising:
- a display assembly;
a ride vehicle positioned on a ride path and configured to carry a guest;
a facial recognition sensor configured to detect the guest'"'"'s face;
a skeletal recognition sensor configured to detect the guest'"'"'s body;
a presence sensor configured to detect the guest'"'"'s presence in the ride vehicle; and
a controller comprising a processor and a memory, wherein the controller is configured to;
generate an augmented reality animation based on a first signal indicative of the guest'"'"'s presence received from the presence sensor;
in response to receiving a second signal indicative of the guest'"'"'s body from the skeletal recognition sensor, update the augmented reality animation based on the guest'"'"'s body;
in response to receiving a third signal indicative of the guest'"'"'s face from the facial recognition sensor, update the augmented reality animation based on the guest'"'"'s face;
provide the augmented reality animation to the display assembly for viewing by the guest; and
update the augmented reality animation based on updated signals from the skeletal recognition sensor, the facial recognition sensor, or both.
1 Assignment
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Accused Products
Abstract
An augmented reality system for an amusement ride includes a facial recognition sensor that detects a guest'"'"'s face, a skeletal recognition sensor that detects a guest'"'"'s body, a presence sensor that detects a guest'"'"'s presence, and a controller. The controller includes a processor and a memory. The controller is configured to generate an augmented reality animation based on a first signal indicative of the guest'"'"'s presence received from the presence sensor. In response to receiving a second signal indicative of the guest'"'"'s body from the skeletal recognition sensor, the controller is configured to update the augmented reality animation based on the guest'"'"'s body. Further, in response to receiving a third signal indicative of the guest'"'"'s face from the facial recognition sensor, the controller is configured to update the augmented reality animation based on the guest'"'"'s face.
23 Citations
4 Claims
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1. An amusement ride system, comprising:
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a display assembly; a ride vehicle positioned on a ride path and configured to carry a guest; a facial recognition sensor configured to detect the guest'"'"'s face; a skeletal recognition sensor configured to detect the guest'"'"'s body; a presence sensor configured to detect the guest'"'"'s presence in the ride vehicle; and a controller comprising a processor and a memory, wherein the controller is configured to; generate an augmented reality animation based on a first signal indicative of the guest'"'"'s presence received from the presence sensor; in response to receiving a second signal indicative of the guest'"'"'s body from the skeletal recognition sensor, update the augmented reality animation based on the guest'"'"'s body; in response to receiving a third signal indicative of the guest'"'"'s face from the facial recognition sensor, update the augmented reality animation based on the guest'"'"'s face; provide the augmented reality animation to the display assembly for viewing by the guest; and update the augmented reality animation based on updated signals from the skeletal recognition sensor, the facial recognition sensor, or both. - View Dependent Claims (2, 3, 4)
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Specification