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Networked simulation method and apparatus

  • US 10,639,547 B2
  • Filed: 02/14/2018
  • Issued: 05/05/2020
  • Est. Priority Date: 02/17/2017
  • Status: Active Grant
First Claim
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1. A method of networked simulation during a multiplayer game for a server, comprising the steps of:

  • simulating at the server at least a first interactive object of a virtual environment;

    detecting whether a user of a first client may interact with the first interactive object within the virtual environment, and if so;

    setting the server to a co-operative simulation mode in which the server passes responsibility for simulating the first interactive object in the virtual environment, and receives data corresponding to an outcome of a co-operative simulation by the first client of an interaction between the first interactive object and an avatar of the user;

    receiving data from the first client corresponding to the outcome of the simulation by the first client of the interaction between the first interactive object and the avatar of the user;

    updating the server simulation of the first interactive object responsive to the received data; and

    re-setting the server out of the co-operative simulation mode in which the server recovers responsibility for simulating the first interactive object in the virtual environment.

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