Secondary-game-mode sessions based on primary-game-mode arrangements of user-controlled elements
First Claim
1. A system for facilitating secondary-game-mode sessions based on primary-game-mode arrangements of user-controlled elements, the system comprising:
- one or more physical processors configured by machine-readable instructions to;
execute an instance of a game space, and to facilitate transmission of state information regarding the game space to client computing platforms that causes presentation of views of the game space to users on the client computing platforms, wherein the game space is configured to facilitate interaction of the users with the game space and/or each other by performing operations in the game space in response to commands received from the users, and to determine the state information for transmission to reflect performance of such operations;
manage a plurality of user-controlled elements existing within the game space that are associated with the users, wherein the users include a first user, and wherein the plurality of user-controlled elements include one or more first user-controlled elements existing within the game space that are associated with the first user;
manage a plurality of actions performed by the one or more first user-controlled elements in a primary game mode of the game space, wherein impacts of the actions by the one or more first user-controlled elements within the game space associated with the first user are persistent within the primary game mode such that impacts of the actions of the one or more first user-controlled elements are persistently reflected in the instance of the game space across multiple encounters between the one or more first user-controlled elements of the plurality of user-controlled elements; and
receive a session request from the first user for a session in a secondary game mode of the game space, and to execute a first session for the first user in the secondary game mode such that;
(i) an arrangement of the one or more first user-controlled elements within the game space associated with the first user at a beginning of the first session is the same as an arrangement of the one or more first user-controlled elements in the primary game mode at a time of the session request; and
(ii) impacts on the one or more first user-controlled elements during the first session in the secondary game mode are not reflected for the one or more first user-controlled elements in the primary game mode.
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Accused Products
Abstract
Approaches for secondary-game-mode sessions based on primary-game-mode arrangements of user-controlled elements are provided. Actions by user-controlled elements of a first user or other game-space elements in a primary game mode of a game space may be managed. A session request for a session in a secondary game mode of the game space may be received from the first user. A first session for the first user may be executed in the secondary game mode such that: (i) the first session involves artificial-intelligence-controlled elements as opponents against the user-controlled elements; (ii) an arrangement of the user-controlled elements at a beginning of the first session is the same as an arrangement of the user-controlled elements in the primary game mode at a time of the session request; and (iii) impacts on the user-controlled elements during the first session in the secondary game mode are not reflected in the primary game mode.
5 Citations
18 Claims
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1. A system for facilitating secondary-game-mode sessions based on primary-game-mode arrangements of user-controlled elements, the system comprising:
one or more physical processors configured by machine-readable instructions to; execute an instance of a game space, and to facilitate transmission of state information regarding the game space to client computing platforms that causes presentation of views of the game space to users on the client computing platforms, wherein the game space is configured to facilitate interaction of the users with the game space and/or each other by performing operations in the game space in response to commands received from the users, and to determine the state information for transmission to reflect performance of such operations; manage a plurality of user-controlled elements existing within the game space that are associated with the users, wherein the users include a first user, and wherein the plurality of user-controlled elements include one or more first user-controlled elements existing within the game space that are associated with the first user; manage a plurality of actions performed by the one or more first user-controlled elements in a primary game mode of the game space, wherein impacts of the actions by the one or more first user-controlled elements within the game space associated with the first user are persistent within the primary game mode such that impacts of the actions of the one or more first user-controlled elements are persistently reflected in the instance of the game space across multiple encounters between the one or more first user-controlled elements of the plurality of user-controlled elements; and receive a session request from the first user for a session in a secondary game mode of the game space, and to execute a first session for the first user in the secondary game mode such that;
(i) an arrangement of the one or more first user-controlled elements within the game space associated with the first user at a beginning of the first session is the same as an arrangement of the one or more first user-controlled elements in the primary game mode at a time of the session request; and
(ii) impacts on the one or more first user-controlled elements during the first session in the secondary game mode are not reflected for the one or more first user-controlled elements in the primary game mode.- View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A computer-implemented method of facilitating secondary-game-mode sessions based on primary-game-mode arrangements of user-controlled elements, the method being implemented on a computer system that includes one or more physical processors, the method comprising:
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executing an instance of a game space; facilitating transmission of state information regarding the game space to client computing platforms that causes presentation of views of the game space to users on the client computing platforms, wherein the game space is configured to facilitate interaction of the users with the game space and/or each other by performing operations in the game space in response to commands received from the users, and to determine the state information for transmission to reflect performance of such operations; managing a plurality of user-controlled elements existing within the game space that are associated with the users, wherein the users include a first user, and wherein the plurality of user-controlled elements include one or more first user-controlled elements existing within the game space that are associated with the first user; managing a plurality of actions by the one or more first user-controlled elements in a primary game mode of the game space; receiving a session request from the first user for a session in a secondary game mode of the game space; and executing a first session for the first user in the secondary game mode such that;
(i) an arrangement of the one or more first user-controlled elements within the game space associated with the first user at a beginning of the first session is the same as an arrangement of the one or more first user-controlled elements in the primary game mode at a time of the session request; and
(ii) impacts on the one or more first user-controlled elements during the first session in the secondary game mode are not reflected for the one or more first user-controlled elements in the primary game mode. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18)
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Specification