System and method for determination of unusable products
First Claim
1. A system that is configured to determine whether products have become spoiled or unusable based upon inputs received from a plurality of users, the system comprising:
- a network;
a plurality of display devices coupled to the network, each of the plurality of display devices operated by a plurality of users to execute a computer game;
a transceiver circuit disposed at a retail store and coupled to the network;
a sensor disposed at the retail store and coupled to the transceiver circuit, the sensor being configured to obtain images of a plurality of products at the retail store;
a database that is configured to store a plurality of separate credibility weights for the plurality of users, the credibility weights being associated with a reliability of each user in accurately indicating whether the products have become spoiled or unusable, wherein the credibility weights change over time based upon accuracy of predictions;
a control circuit that is coupled to the network and the database, the control circuit being disposed at the central processing center and configured to receive the images of the plurality of products obtained by the sensor at the retail store via the transceiver circuit and network, the control circuit configured to execute the computer game for each of the users, wherein execution of the computer game causes the control circuit to;
electronically arrange the received images in an organized pattern;
render the organized pattern onto the display devices via the network such that each of the different users views the organized pattern on their respective display device;
responsively receive choices from the users, each of the choices indicating for a selected one of the plurality of products whether the selected user believes the selected product has spoiled or has become unusable;
determine a spoilage score for each product of the plurality of products, the spoilage score being a numeric summation of credibility weights for each of the users that indicates spoilage for a product;
comparing the spoilage score to a first predetermined threshold;
transmit a control signal to the transceiver circuit at the retail store instructing a robot to perform an investigation when the spoilage score exceeds the first predetermined threshold, the control signal causing the robot to navigate through the retail store to the location of the products to perform the investigation;
such that execution of the game by the users collectively determines whether each product from the plurality of products has spoiled.
2 Assignments
0 Petitions
Accused Products
Abstract
A credibility weight for each of a plurality of users is stored and is associated with a reliability of the user in accurately indicating whether the products have become spoiled. Images of a plurality of products at a retail store are received and electronically arranged in an organized pattern. The organized pattern is rendered onto selected ones of a plurality of display devices. Electronic choices from selected ones of the plurality of the users are received. Each of the electronic choices indicates for a selected one of the plurality of products whether the selected user believes the selected product has spoiled or has become unusable. A spoilage score for each product of the products is determined. A control signal is transmitted to a receiver circuit at the retail store instructing a human or robot to perform an investigation when the spoilage score exceeds a predetermined threshold.
43 Citations
14 Claims
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1. A system that is configured to determine whether products have become spoiled or unusable based upon inputs received from a plurality of users, the system comprising:
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a network; a plurality of display devices coupled to the network, each of the plurality of display devices operated by a plurality of users to execute a computer game; a transceiver circuit disposed at a retail store and coupled to the network; a sensor disposed at the retail store and coupled to the transceiver circuit, the sensor being configured to obtain images of a plurality of products at the retail store; a database that is configured to store a plurality of separate credibility weights for the plurality of users, the credibility weights being associated with a reliability of each user in accurately indicating whether the products have become spoiled or unusable, wherein the credibility weights change over time based upon accuracy of predictions; a control circuit that is coupled to the network and the database, the control circuit being disposed at the central processing center and configured to receive the images of the plurality of products obtained by the sensor at the retail store via the transceiver circuit and network, the control circuit configured to execute the computer game for each of the users, wherein execution of the computer game causes the control circuit to; electronically arrange the received images in an organized pattern; render the organized pattern onto the display devices via the network such that each of the different users views the organized pattern on their respective display device; responsively receive choices from the users, each of the choices indicating for a selected one of the plurality of products whether the selected user believes the selected product has spoiled or has become unusable; determine a spoilage score for each product of the plurality of products, the spoilage score being a numeric summation of credibility weights for each of the users that indicates spoilage for a product; comparing the spoilage score to a first predetermined threshold; transmit a control signal to the transceiver circuit at the retail store instructing a robot to perform an investigation when the spoilage score exceeds the first predetermined threshold, the control signal causing the robot to navigate through the retail store to the location of the products to perform the investigation; such that execution of the game by the users collectively determines whether each product from the plurality of products has spoiled. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A method to determine whether products have become spoiled based upon inputs received from a plurality of users, the method comprising:
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providing a plurality of display devices operated by a plurality of users, each of the display devices being operated to execute a computer game; storing a plurality of separate credibility weights for the plurality of users, the credibility weights being associated with a reliability of each user in accurately indicating whether the products have become spoiled or unusable, wherein the credibility weights change over time based upon accuracy of predictions; at a control circuit at a central processing center, receiving images of a plurality of products at a retail store, the images being obtained by a sensor at the retail store, the control circuit also executing the computer game for each of the users, wherein execution of the computer game causes the control circuit to; electronically arrange the received images in an organized pattern, render the organized pattern onto a plurality of display devices such that each of the different users views the organized pattern on their respective display device, responsively receive choices from the users electronic choices from the users, each of the choices indicating for a selected one of the plurality of products whether the selected user believes the selected product has spoiled or has become unusable, determine a spoilage score for each product of the plurality of products, the spoilage score being a numeric summation of credibility weights for each user that indicates spoilage for a product, compare the spoilage score to a first predetermined threshold, transmit a control signal to a transceiver circuit at the retail store instructing a robot to perform an investigation when the spoilage score exceeds the first predetermined threshold, the control signal causing the robot to navigate through the retail store to the location of the products to perform the investigation, such that execution of the game by the users collectively determines whether each product from the plurality of products has spoiled. - View Dependent Claims (9, 10, 11, 12, 13, 14)
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Specification