Immersive virtual display
First Claim
Patent Images
1. A system, comprising:
- a virtual reality (VR) controller in a vehicle, wherein the VR controller comprises one or more processors and memory configured to;
obtain inputs from one or more sources in a vehicle following an actual route in a real environment at a location;
select a route in another real location, wherein selection is based on comparing turns and curves of the route in the other real location to turns and curves of the actual route, and wherein the route in the other location is selected based at least in part on the turns and curves of the route in the other real location at least partially matching the turns and curves of the actual route;
render frames including virtual content having a virtual environment comprising a simulation of the selected route in the other real location, wherein the virtual environment includes a virtual view that is rendered based on the selected route in the other real location, and wherein, in rendering the frames, the VR controller synchronizes motions and accelerations of the virtual content with motions and accelerations of the vehicle traveling along the actual route based on the inputs from the one or more sources in the vehicle;
send the frames to a VR device for display to a passenger in the vehicle, wherein the frames are rendered and displayed to provide the virtual view of the virtual environment that replaces a view of the actual route in the real environment from the vehicle via the VR device.
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Abstract
A VR system for vehicles that may implement methods that address problems with vehicles in motion that may result in motion sickness for passengers. The VR system may provide virtual views that match visual cues with the physical motions that a passenger experiences. The VR system may provide immersive VR experiences by replacing the view of the real world with virtual environments. Active vehicle systems and/or vehicle control systems may be integrated with the VR system to provide physical effects with the virtual experiences. The virtual environments may be altered to accommodate a passenger upon determining that the passenger is prone to or is exhibiting signs of motion sickness.
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Citations
20 Claims
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1. A system, comprising:
a virtual reality (VR) controller in a vehicle, wherein the VR controller comprises one or more processors and memory configured to; obtain inputs from one or more sources in a vehicle following an actual route in a real environment at a location; select a route in another real location, wherein selection is based on comparing turns and curves of the route in the other real location to turns and curves of the actual route, and wherein the route in the other location is selected based at least in part on the turns and curves of the route in the other real location at least partially matching the turns and curves of the actual route; render frames including virtual content having a virtual environment comprising a simulation of the selected route in the other real location, wherein the virtual environment includes a virtual view that is rendered based on the selected route in the other real location, and wherein, in rendering the frames, the VR controller synchronizes motions and accelerations of the virtual content with motions and accelerations of the vehicle traveling along the actual route based on the inputs from the one or more sources in the vehicle; send the frames to a VR device for display to a passenger in the vehicle, wherein the frames are rendered and displayed to provide the virtual view of the virtual environment that replaces a view of the actual route in the real environment from the vehicle via the VR device. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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15. A method, comprising:
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obtaining, by a virtual reality (VR) system in a vehicle, inputs from one or more sources in the vehicle following an actual route in a location; selecting, by the VR system, a route in another real location, wherein selecting is based on comparing turns and curves of the route in the other real location to turns and curves of the actual route, and wherein the route in the other real location is selected based at least in part on the turns and curves of the route in the other real location at least partially matching the turns and curves of the actual route; rendering, by the VR system, frames including virtual content having a virtual environment comprising a simulation of the route in the other real location, wherein the virtual environment includes a virtual view that is rendered based on the route in the other real location, and wherein, in rendering the frames, motions and accelerations of the virtual content are synchronized with motions and accelerations of the vehicle traveling along the actual route based on the inputs from the one or more sources in the vehicle; and displaying, by the VR system, the frames to at least one passenger in the vehicle, wherein the displayed frames provide the virtual view of the virtual environment that replaces a view of the actual route in reality from the vehicle. - View Dependent Claims (16, 17, 18, 19, 20)
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Specification