×

Depth ray layer for reduced visual noise

  • US 10,643,398 B2
  • Filed: 07/23/2018
  • Issued: 05/05/2020
  • Est. Priority Date: 07/23/2018
  • Status: Active Grant
First Claim
Patent Images

1. A system comprising:

  • memory; and

    a depth ray shader stored in the memory and executable to;

    receive a depth map defining a depth in association with each of a plurality of pixels forming a three-dimensional scene;

    define a color gradient between a first pixel value and a second pixel value, wherein each sequential step in the color gradient between the first pixel value and the second pixel value is associated with a corresponding depth of increasing magnitude; and

    provide an instruction executable by a graphics engine to apply a depth ray layer to a select portion of the three-dimensional scene defined by a perimeter, the depth ray layer altering values of pixels internal to the perimeter while pixels external to the perimeter remain unchanged by the depth ray layer, the altered pixels internal to the perimeter illustrating the shape of at least one background object and each assuming a pixel value selected from the color gradient that corresponds to the depth associated with the pixel by the depth map.

View all claims
  • 1 Assignment
Timeline View
Assignment View
    ×
    ×