Regulated casino games, gaming machines and computer-implemented methods having payout schedules and associated returns to player (RTPs) selected based upon time to successful interaction
First Claim
1. A computer-implemented method of operating a regulated gaming machine, comprising:
- accepting funds, in the regulated gaming machine, from a player and correspondingly establishing player game credits;
in the regulated gaming machine, providing a game comprising a plurality of in-game assets, each of the plurality of in-game assets being configured to generate a wagering opportunity when interacted with by the player;
receiving at least one player interaction, via a user interface of the regulated gaming machine, with at least one the plurality of in-game assets;
for each generated wagering opportunity, determining whether the received at least one player interaction resulted in a successful or an unsuccessful interaction with the in-game asset with which the player interacted; and
at least for each successful interaction, determining a time elapsed until successful interaction and generating a wagering event; and
for at least some of the generated wagering events;
using the determined time elapsed until successful interaction to select one of a plurality of payout schedules, each of the plurality of payout schedules being associated with a different return to player (RTP) percentage; and
generating an award of player game credits to the player according to the selected payout schedule and the RTP associated with the selected payout schedule,wherein shorter times elapsed until successful interaction cause a selection of payout schedules that are more advantageous to the player than comparatively longer times elapsed until successful interaction.
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Accused Products
Abstract
A computer-implemented method of operating a regulated gaming machine may comprise accepting funds, in the regulated gaming machine, from a player and correspondingly establishing player game credits. A game may be provided that comprises a plurality of in-game assets, each of which being configured to generate a wagering opportunity when interacted with by the player. One or more player interactions may be received, with at least one the plurality of in-game assets. For each generated wagering opportunity, it may be determined whether the received player interaction(s) resulted in a successful or an unsuccessful interaction with the in-game asset. For each successful interaction, a time elapsed until successful interaction and a wagering event may be generated. For one or more of the generated wagering events, the determined time elapsed until successful interaction may be used to select one of a plurality of payout schedules, each of which being associated with a different return to player (RTP) percentage. An award of player game credits may be generated according to the selected payout schedule and the RTP associated with the selected payout schedule, such that shorter times elapsed until successful interaction cause a selection of payout schedules that are more advantageous to the player than comparatively longer times elapsed until successful interaction.
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Citations
16 Claims
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1. A computer-implemented method of operating a regulated gaming machine, comprising:
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accepting funds, in the regulated gaming machine, from a player and correspondingly establishing player game credits; in the regulated gaming machine, providing a game comprising a plurality of in-game assets, each of the plurality of in-game assets being configured to generate a wagering opportunity when interacted with by the player; receiving at least one player interaction, via a user interface of the regulated gaming machine, with at least one the plurality of in-game assets; for each generated wagering opportunity, determining whether the received at least one player interaction resulted in a successful or an unsuccessful interaction with the in-game asset with which the player interacted; and at least for each successful interaction, determining a time elapsed until successful interaction and generating a wagering event; and for at least some of the generated wagering events; using the determined time elapsed until successful interaction to select one of a plurality of payout schedules, each of the plurality of payout schedules being associated with a different return to player (RTP) percentage; and generating an award of player game credits to the player according to the selected payout schedule and the RTP associated with the selected payout schedule, wherein shorter times elapsed until successful interaction cause a selection of payout schedules that are more advantageous to the player than comparatively longer times elapsed until successful interaction. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. An electronic, wager-based gaming device configured to enable a player to play a game, comprising:
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a memory; a user interface; a processor coupled to the memory and to the user interface, and a plurality of processes spawned by the processor, the plurality of processes comprising processing logic to; accept funds, in the regulated gaming device, from a player and correspondingly establish player game credits; in the regulated gaming device, provide a game comprising a plurality of in-game assets, each of the plurality of in-game assets being configured to generate a wagering opportunity when interacted with by the player; receive at least one player interaction, via a user interface of the regulated gaming device, with at least one the plurality of in-game assets; for each generated wagering opportunity, determine whether the received at least one player interaction resulted in a successful or an unsuccessful interaction with the in-game asset with which the player interacted; and at least for each successful interaction, determine a time elapsed until successful interaction and generating a wagering event; and for at least some of the generated wagering events; use the determined time elapsed until successful interaction to select one of a plurality of payout schedules, each of the plurality of payout schedules being associated with a different Return to Player (RTP) percentage; and generate an award of player game credits to the player according to the selected payout schedule and the RTP associated with the selected payout schedule, wherein shorter times elapsed until successful interaction cause a selection of payout schedules that are more advantageous to the player than comparatively longer times elapsed until successful interaction. - View Dependent Claims (9, 10, 11, 12, 13, 14)
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15. A computer-implemented method of providing a game for a regulated gaming machine, comprising:
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providing an existing console or arcade-type game, the provided game comprising a plurality of game assets appearing onscreen during game play; modifying the provided game to accept funds from a player and correspondingly establish player game credits and configuring at least some of the plurality of in-game assets to generate a wagering opportunity when interacted with by the player; receiving at least one player interaction, via a user interface of the regulated gaming machine, with at least one the plurality of in-game assets; for each generated wagering opportunity, determining whether the received at least one player interaction resulted in a successful or an unsuccessful interaction with the in-game asset with which the player interacted; and at least for each successful interaction, determining a time elapsed until successful interaction and generating a wagering event; and for at least some of the generated wagering events; using the determined time elapsed until successful interaction to select one of a plurality of payout schedules, each of the plurality of payout schedules being associated with a different return to player (RTP) percentage; and generating an award of player game credits to the player according to the selected payout schedule and the RTP associated with the selected payout schedule, wherein shorter times elapsed until successful interaction cause a selection of payout schedules that are more advantageous to the player than comparatively longer times elapsed until successful interaction.
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16. A tangible, non-transitory computer-readable medium having data stored thereon representing sequences of instructions which, when executed by a regulated gaming computing device, cause the regulated gaming computing device to determine rewards due to a player playing a wager-based game by:
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accepting funds, in the regulated gaming device, from a player and correspondingly establishing player game credits; in the regulated gaming device, providing a game comprising a plurality of in-game assets, each of the plurality of in-game assets being configured to generate a wagering opportunity when interacted with by the player; receiving at least one player interaction, via a user interface of the regulated gaming device, with at least one the plurality of in-game assets; for each generated wagering opportunity, determining whether the received at least one player interaction resulted in a successful or an unsuccessful interaction with the in-game asset with which the player interacted; and at least for each successful interaction, determining a time elapsed until successful interaction and generating a wagering event; and for at least some of the generated wagering events; using the determined time elapsed until successful interaction to select one of a plurality of payout schedules, each of the plurality of payout schedules being associated with a different return to player (RTP) percentage; and generating an award of player game credits to the player according to the selected payout schedule and the RTP associated with the selected payout schedule, wherein shorter times elapsed until successful interaction cause a selection of payout schedules that are more advantageous to the player than comparatively longer times elapsed until successful interaction.
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Specification