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System for trade-in bonus

  • US 10,650,640 B2
  • Filed: 07/10/2019
  • Issued: 05/12/2020
  • Est. Priority Date: 03/02/2010
  • Status: Active Grant
First Claim
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1. At least one non-transitory memory device, which stores a plurality of instructions, for use with an electronic gaming device that uses a paytable stored in a memory device, and that displays, on a display device, randomly determined outcomes, the plurality of instructions, when executed by at least one processor, causes the processor to:

  • generate a set of predefined symbols and display, on the display device, a randomly determined outcome as a set of the predefined symbols;

    track one or more of the set of predefined symbols traded in by a player of a game on the electronic gaming device after the randomly determined outcome is displayed;

    determine when at least two symbols of the set of predefined symbols are traded in by the player;

    determine if the at least two symbols comprise one of a plurality of winning outcomes in the paytable;

    add bonus points to a bonus point total if it is determined that the at least two symbols comprise one of the plurality of winning outcomes in the paytable; and

    provide a bonus to the player of the electronic gaming device when the bonus point total exceeds a predefined threshold to earn the bonus.

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