System for trade-in bonus
First Claim
1. At least one non-transitory memory device, which stores a plurality of instructions, for use with an electronic gaming device that uses a paytable stored in a memory device, and that displays, on a display device, randomly determined outcomes, the plurality of instructions, when executed by at least one processor, causes the processor to:
- generate a set of predefined symbols and display, on the display device, a randomly determined outcome as a set of the predefined symbols;
track one or more of the set of predefined symbols traded in by a player of a game on the electronic gaming device after the randomly determined outcome is displayed;
determine when at least two symbols of the set of predefined symbols are traded in by the player;
determine if the at least two symbols comprise one of a plurality of winning outcomes in the paytable;
add bonus points to a bonus point total if it is determined that the at least two symbols comprise one of the plurality of winning outcomes in the paytable; and
provide a bonus to the player of the electronic gaming device when the bonus point total exceeds a predefined threshold to earn the bonus.
3 Assignments
0 Petitions
Accused Products
Abstract
Embodiments of the present invention are directed to gaming systems that allow customers to wager, or “trade-in” an object of value or winning situation for a chance to win an even more valuable award. The chance for valuable award may be a bonus game or chance to win a bonus game. Bonus awards are “funded” by the savings achieved from the players trading in their wins in the base game, which would otherwise be paid. Players who do not trade-in see no changes from the base game paytable, while those players who participate in the trade-in bonus have a different gaming experience.
127 Citations
20 Claims
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1. At least one non-transitory memory device, which stores a plurality of instructions, for use with an electronic gaming device that uses a paytable stored in a memory device, and that displays, on a display device, randomly determined outcomes, the plurality of instructions, when executed by at least one processor, causes the processor to:
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generate a set of predefined symbols and display, on the display device, a randomly determined outcome as a set of the predefined symbols; track one or more of the set of predefined symbols traded in by a player of a game on the electronic gaming device after the randomly determined outcome is displayed; determine when at least two symbols of the set of predefined symbols are traded in by the player; determine if the at least two symbols comprise one of a plurality of winning outcomes in the paytable; add bonus points to a bonus point total if it is determined that the at least two symbols comprise one of the plurality of winning outcomes in the paytable; and provide a bonus to the player of the electronic gaming device when the bonus point total exceeds a predefined threshold to earn the bonus. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. At least one non-transitory memory device, which stores a plurality of instructions, for use with a game played on an electronic gaming device having a payout schedule stored in a memory device, the electronic gaining device displaying, on a display device, randomly determined outcomes, the plurality of instructions, when executed by at least one processor, causes the processor to:
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generate a first randomly determined outcome as a set of predefined symbols representing an interim holding after a first stage of the game; offer to a player of the game on the electronic gaming device to surrender only a portion of the interim holding after the first stage, wherein the portion includes a quantity of symbols less than a total quantity of symbols in the set; provide an opportunity for a bonus award in exchange for surrender by the player if the surrendered portion has at least two symbols comprising one of a plurality of winning outcomes in the payout schedule, wherein the bonus award comprises one or more bonus points added to a bonus point total for the player; and provide at least one award, if any, after completion of the game, according to the payout schedule when the player elects not to surrender any of the interim holding. - View Dependent Claims (9, 10, 11, 12, 13)
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14. At least one non-transitory memory device, which stores a plurality of instructions, for use with a gambling device having a paytable, stored in a memory device, the gambling device displaying, on a display device, randomly determined symbols on a plurality of reels, the plurality of instructions, when executed by at least one processor, causes the processor to:
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automatically generate a randomly determined outcome as a set of the randomly determined symbols; display the set of randomly determined symbols after the plurality of reels stop spinning; accept only a portion of the displayed set of randomly determined symbols as discards selected by a player of a game played on the gambling device, wherein the portion comprises at least two symbols and less than a total quantity of symbols in the set of randomly determined symbols; compare the accepted discards to a plurality of predefined winning outcomes of the paytable; and generate an award for the player when the accepted discards match one of the plurality of winning outcomes of the paytable, wherein the award comprises one or more bonus points to be added to a bonus point total for the player. - View Dependent Claims (15, 16, 17, 18, 19, 20)
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Specification