Interactive video game system
First Claim
1. An interactive video game system, comprising:
- an array of volumetric sensors disposed around a play area and configured to collect respective volumetric data for each player of a plurality of players; and
a controller communicatively coupled to the array of volumetric sensors and configured to;
receive, from the array of volumetric sensors, the respective volumetric data of each player of the plurality of players;
combine the respective volumetric data of each player of the plurality of players to generate at least one respective shadow model of each player of the plurality of players; and
present the generated respective shadow model of each player of the plurality of players in a virtual environment; and
a display device disposed near the play area, wherein the display device is configured to display the virtual environment to the plurality of players in the play area.
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Abstract
An interactive video game system includes an array of volumetric sensors disposed around a play area and configured to collect respective volumetric data for each of a plurality of players. The system includes a controller communicatively coupled to the array of volumetric sensors. The controller is configured to: receive, from the array of volumetric sensors, respective volumetric data of each of the plurality of players; to combine the respective volumetric data of each of the plurality of players to generate at least one respective model for each of the plurality of players; to generate a respective virtual representation for each player of the plurality of players based, at least in part, on the generated at least one respective model of each player of the plurality of players; and to present the generated respective virtual representation of each player of the plurality of players in a virtual environment.
317 Citations
24 Claims
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1. An interactive video game system, comprising:
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an array of volumetric sensors disposed around a play area and configured to collect respective volumetric data for each player of a plurality of players; and a controller communicatively coupled to the array of volumetric sensors and configured to; receive, from the array of volumetric sensors, the respective volumetric data of each player of the plurality of players; combine the respective volumetric data of each player of the plurality of players to generate at least one respective shadow model of each player of the plurality of players; and present the generated respective shadow model of each player of the plurality of players in a virtual environment; and a display device disposed near the play area, wherein the display device is configured to display the virtual environment to the plurality of players in the play area. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. An interactive video game system, comprising:
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a display device disposed near a play area and configured to display a virtual environment to a plurality of players in the play area; an array of sensing units disposed around the play area, wherein each sensing unit of the array comprises respective processing circuitry configured to determine a partial model of at least one player of the plurality of players; a controller communicatively coupled to the array of sensing units, wherein the controller is configured to; receive, from the array of sensing units, the partial models of each player of the plurality of players; generate a respective model of each player of the plurality of players by fusing the partial models of each player of the plurality of players; determine in-game actions of each player of the plurality of players based, at least in part, on the generated respective model of each player of the plurality of players; and display a respective virtual representation of each player of the plurality of players in the virtual environment on the display device based, at least in part, on the generated respective model and the in-game actions of each player of the plurality of players; and an interface panel communicatively coupled to the controller, wherein the interface panel comprises a plurality of input devices configured to receive input from the plurality of players during game play and electrical circuitry configured to transmit a signal to the controller that corresponds to the input. - View Dependent Claims (9, 10, 11, 12, 13, 14, 15, 16, 17, 18)
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19. A method of operating an interactive video game system, comprising:
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receiving, via processing circuitry of a controller of the interactive video game system, partial models of a plurality of players positioned within a play area, wherein the partial models are generated by respective sensor processing circuitry of each sensing unit of an array of sensing units disposed around the play area; fusing, via the processing circuitry, the received partial models of each player of the plurality of players to generate a respective model of each player of the plurality of players wherein each of the generated respective models comprises a respective shadow model; determining, via the processing circuitry, in-game actions of each player of the plurality of players based, at least in part, on the generated respective models of each player of the plurality of players; and presenting, via a display device, the respective shadow model of each player of the plurality of players in a virtual environment based, at least in part, on the generated respective models and the in-game actions of each player of the plurality of players. - View Dependent Claims (20, 21, 22, 23, 24)
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Specification