Gaming device with personality
First Claim
Patent Images
1. A gaming device comprising:
- at least one of a ticket acceptor, a currency acceptor and a coin acceptor for receiving value for wagering;
a game that generates winning and losing random outcomes responsive to each play of the game;
a storage device for storing at least one of audio and visual data associated with a character who in at least one of appearance and tone of voice exhibits at least two different personalities that are a function of at least two game outcomes;
a processor for executing the data; and
a display for displaying at least one of the personalities to a player of the gaming device so that the character appears to be speaking to the player.
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Accused Products
Abstract
Embodiments of the present invention are directed to gaming devices that provide audio-visual animated characters in response to game play. The character has a personality that may be encouraging, taunting or another quality. A plurality of expressions of the personality is presented, between one extreme and another, dependant upon the history of game outcomes.
91 Citations
20 Claims
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1. A gaming device comprising:
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at least one of a ticket acceptor, a currency acceptor and a coin acceptor for receiving value for wagering; a game that generates winning and losing random outcomes responsive to each play of the game; a storage device for storing at least one of audio and visual data associated with a character who in at least one of appearance and tone of voice exhibits at least two different personalities that are a function of at least two game outcomes; a processor for executing the data; and a display for displaying at least one of the personalities to a player of the gaming device so that the character appears to be speaking to the player. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A gaming device having an associated character with a personality that varies comprising:
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at least one of a ticket acceptor, a currency acceptor and a coin acceptor for receiving value for wagering; a game that generates winning and losing random outcomes responsive to each play of the game; a storage device configured to store a plurality of different presentations of characters that each speak at least one short phrase and who in at least one of appearance and tone of voice exhibits a personality that is a function of a game outcome; a controller configured to monitor the outcomes and select one of the character presentations based at least in part on an outcome; a display configured to display the selected character during a gaming session, the character appearing to speak to a player of the gaming device when the character is so displayed; and a speaker configured to generate character speech. - View Dependent Claims (8, 9, 10, 11)
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12. A non-transitory computer-readable storage medium having program instructions stored thereon that, upon execution by a processor, cause the processor to:
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track a random outcome of at least one game played on an electronic gaming machine; generate a presentation of a character that includes the character speaking at least one short phrase as a function of the outcome of the at least one game; and present the generated presentation to a player of the electronic gaming device so that the character appears to be speaking to the player. - View Dependent Claims (13, 14, 15, 16)
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17. A non-transitory computer-readable storage medium having program instructions stored thereon that, upon execution by a processor, cause the processor to:
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store a plurality of different presentations of characters that each speak at least one short phrase and who in at least one of appearance and tone of voice exhibits a personality that is a function of a random outcome of a game; monitor the outcomes of plays of an electronic gaming device; select one of a plurality of different presentations of characters that each speak at least one short phrase and who in at least one of appearance and tone of voice exhibit a personality that is a function of a game outcome; display the selected character on a display during a gaming session, the character appearing to speak to a player of the gaming device when the character is so displayed; and generate signals for a speaker that results in character speech. - View Dependent Claims (18, 19, 20)
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Specification