Three dimensional letters word game components and game methods of play
First Claim
1. A game apparatus assembly for implementation of a competitive game of skill played between two or more players, the skill comprising an ability to discern two-dimensional alphanumeric characters from open structure, visually complex three-dimensional objects, the game apparatus comprising:
- a plurality of open structure three-dimensional letter modules, each letter module having maximum height, width, and depth dimensions that overall approximate a cube in shape, each letter module further configured to visually present two, three, or four separate discernable alphanumeric characters only when the module is specifically oriented and/or is viewed from a specific angle, and to visually present structures generally indiscernible as alphanumeric characters when the module is viewed in other orientations.
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Abstract
A game apparatus and game methods of play that provide mental exercises to increase the level of abstract thinking to create 3-D objects from universally accepted 2-D flat patterns. Since we read and write on 2-D surfaces, the shapes we associate most with a 2-D environment are alphanumeric characters. Combining letters and numbers in a 3-D environment creates challenging exercises for visualizing 3-D shapes. The competitive games involve a series of 3-D manipulative modules. Play of the games involves scoring points for creating and/or discerning words made up of letters recognized from the 3-D manipulative modules. The games are for multiple players and can also be implemented electronically and online.
10 Citations
11 Claims
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1. A game apparatus assembly for implementation of a competitive game of skill played between two or more players, the skill comprising an ability to discern two-dimensional alphanumeric characters from open structure, visually complex three-dimensional objects, the game apparatus comprising:
a plurality of open structure three-dimensional letter modules, each letter module having maximum height, width, and depth dimensions that overall approximate a cube in shape, each letter module further configured to visually present two, three, or four separate discernable alphanumeric characters only when the module is specifically oriented and/or is viewed from a specific angle, and to visually present structures generally indiscernible as alphanumeric characters when the module is viewed in other orientations. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A game apparatus assembly for implementation of a competitive game of skill played between two or more players, the skill comprising an ability to discern two-dimensional alphanumeric characters from open structure, visually complex three-dimensional objects, the game apparatus comprising:
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a plurality of open structure three-dimensional letter modules, each letter module having maximum height, width, and depth dimensions that overall approximate a cube in shape, each letter module further configured to visually present three separate discernable alphanumeric characters only when the module is specifically oriented and/or is viewed from a specific angle, and to visually present structures generally indiscernible as alphanumeric characters when the module is viewed in other orientations; wherein the overall approximate cube shape of each open structure letter module defines six specific orientations where alphanumeric characters are potentially discernable, at least two of the specific orientations visually presenting structural elements of the letter module that contribute to the formation of a visually discernable alphanumeric character, and visually hiding structural elements of the letter module that detract from the formation of the visually discernable alphanumeric character.
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Specification