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Method, system and computer program product for editing movies in distributed scalable media environment

  • US 10,672,429 B2
  • Filed: 08/27/2018
  • Issued: 06/02/2020
  • Est. Priority Date: 05/23/2005
  • Status: Active Grant
First Claim
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1. A method of non-linearly viewing videos in a distributed scalable media environment, comprising:

  • in a viewer application executing on a computer, receiving a video comprising a plurality of frames, the plurality of frames comprising at least a portion of the video;

    applying, by the viewer application, a predetermined texture strip function to each frame of the plurality of frames to generate a textured frame representation for only that individual frame, wherein each textured frame representation includes texture data;

    sequencing the textured frame representations for each of the frames in the plurality of frames in order of appearance in time of the frames in plurality of frames in the video to form a single still image comprised of the sequence of textured frame representations;

    generating a texture strip using the sequenced texture frame representations, the texture strip comprising the single still image for visually representing a sequence of frames comprising moving image data over a time period, the single still image of the texture strip comprised of the textured frame representations corresponding to the plurality of frames of the video sequenced according to their order of appearance in time in the video;

    displaying the texture strip;

    generating a plurality of thumbnails corresponding to videos received at the computer; and

    displaying the plurality of thumbnails.

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