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Display opacity control for preventing view occlusion in artificial reality

  • US 10,679,410 B2
  • Filed: 09/14/2018
  • Issued: 06/09/2020
  • Est. Priority Date: 09/14/2018
  • Status: Active Grant
First Claim
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1. A method comprising, by a computing system:

  • displaying a virtual content to a first user in a three-dimensional space, wherein the virtual content has a first opacity;

    determining a first vergence distance of the first user;

    comparing the first vergence distance of the first user to a first distance between the virtual content and the first user;

    adjusting the virtual content to have a second opacity that is less opaque than the first opacity in response to a determination that the first vergence distance of the first user is greater than the first distance by a first threshold distance, wherein the virtual content having the second opacity is associated with a visual anchor displayed at a position of the virtual content in the three-dimensional space;

    determining that the first user is looking at a visual anchor based on a second vergence distance of the first user; and

    adjusting the virtual content to be more opaque than the second opacity in response to the determination that the first user is looking at the visual anchor.

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