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Using a sphere to reorient a location of a user in a three-dimensional virtual reality video

  • US 10,681,341 B2
  • Filed: 10/11/2018
  • Issued: 06/09/2020
  • Est. Priority Date: 09/19/2016
  • Status: Active Grant
First Claim
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1. A computer-implemented method comprising:

  • displaying a virtual reality user interface that includes a three-dimensional (3D) virtual reality video that is illustrated as being inside a sphere;

    determining, based on movement of a peripheral device, a selection of the sphere in the virtual reality user interface;

    displaying the 3D virtual reality video in a 360 degree environment as viewed from a first viewing direction that corresponds to a first location within the sphere;

    detecting user input to exit the 3D virtual reality video displayed in the 360 degree environment;

    displaying again, in response to the exit, the virtual reality user interface that includes the 3D virtual reality video that is illustrated as being inside the sphere;

    receiving, from the peripheral device, data describing a rotation of the sphere within the virtual reality user interface; and

    displaying, within the virtual reality user interface, the sphere as being rotated including updating the first viewing direction to a second viewing direction that corresponds to a second location within the sphere.

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