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Varying effective resolution by screen location by altering rasterization parameters

  • US 10,685,425 B2
  • Filed: 09/13/2019
  • Issued: 06/16/2020
  • Est. Priority Date: 04/05/2014
  • Status: Active Grant
First Claim
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1. A method for graphics processing, comprising:

  • performing primitive assembly on vertices of a scene in a virtual space to compute projections of the vertices from the virtual space onto a viewport of the scene in a screen space of a display device containing a plurality of pixels, the plurality of pixels of the display device being subdivided into a plurality of subsections;

    determining which pixels of the plurality of pixels are part of each primitive that has been converted to screen space coordinates; and

    using metadata associated with a subsection a primitive overlaps in processing pixels for the subsection to generate final pixel values for the viewport of the scene that is displayed on the display device, wherein the metadata determines a pixel resolution for the subsection, wherein the pixel resolution is a number of active pixels per unit area of the screen for the subsection, and wherein the pixel values are generated in such a way that parts of the scene in two different subsections have different pixel resolutions and pixel data stored in a memory does not change wherein output screen areas are packed into a smaller memory footprint.

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