In-application universal storefront apparatuses, methods and systems
First Claim
1. A processor-implemented universal in-game storefront application method for virtual goods purchasing and in-game instantiation of purchased items, comprising:
- receiving, via a processor, an in-game inventory manifest, wherein the manifest includes a plurality of virtual items for in-game purchase;
storing the in-game inventory manifest in a data store;
receiving, from an in-game storefront loading application component instantiated within a running game application having no existing in-game storefront, a request to provide an instantiateable in-game virtual item purchase storefront, said instantiateable in-game virtual item purchase storefront provides a user-interactive graphical user interface (GUI), in a separate lightbox front end GUI reserved for the instantiateable in-game virtual item purchase storefront, wherein the user-interactive GUI is seamlessly integrated into the running game application customized with the instantiateable in-game virtual item purchase storefront, while the processor providing backend support for the instantiateable in-game virtual item purchase storefront;
providing, via the processor, the plurality of virtual items from the stored in-game inventory manifest for in-game purchase via the instantiateable in-game virtual item purchase storefront;
reordering, via the processor, payment methods in an order that is most likely to have a user complete a purchase based on demographic information, historic data and payment method preferences around users purchasing activity, behavior, location, and language of the user of the running game application;
receiving a request to purchase an in-game virtual item from the instantiated in-game virtual item purchase storefront within the user-interactive GUI; and
providing an in-game virtual item purchase response to complete the request.
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Abstract
The DYNAMIC PAYMENT OPTIMIZATION APPARATUSES, METHODS AND SYSTEMS (“DPO”) transform requests for on-demand and flexible monetization and related services via DPO components into currency transfers, purchase receipt notifications, social networking communications and transaction analytics reports. In some embodiments, the DPO obtains a user product purchase request for a user engaged in an online experience at a point of sale device. The DPO parses the user product purchase request, and thereby identifies at least one attribute of at least one of: the user; the online experience; and the point of sale device. The DPO customizes one or more properties of a user interface for initiating a purchase transaction related to the user product purchase request, according to the identified at least one attribute of the user, the online experience or the point of sale device; and providing the customized user interface.
689 Citations
18 Claims
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1. A processor-implemented universal in-game storefront application method for virtual goods purchasing and in-game instantiation of purchased items, comprising:
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receiving, via a processor, an in-game inventory manifest, wherein the manifest includes a plurality of virtual items for in-game purchase; storing the in-game inventory manifest in a data store; receiving, from an in-game storefront loading application component instantiated within a running game application having no existing in-game storefront, a request to provide an instantiateable in-game virtual item purchase storefront, said instantiateable in-game virtual item purchase storefront provides a user-interactive graphical user interface (GUI), in a separate lightbox front end GUI reserved for the instantiateable in-game virtual item purchase storefront, wherein the user-interactive GUI is seamlessly integrated into the running game application customized with the instantiateable in-game virtual item purchase storefront, while the processor providing backend support for the instantiateable in-game virtual item purchase storefront; providing, via the processor, the plurality of virtual items from the stored in-game inventory manifest for in-game purchase via the instantiateable in-game virtual item purchase storefront; reordering, via the processor, payment methods in an order that is most likely to have a user complete a purchase based on demographic information, historic data and payment method preferences around users purchasing activity, behavior, location, and language of the user of the running game application; receiving a request to purchase an in-game virtual item from the instantiated in-game virtual item purchase storefront within the user-interactive GUI; and providing an in-game virtual item purchase response to complete the request. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A universal in-game storefront application apparatus for virtual goods purchasing and in-game instantiation of purchased items, comprising:
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a memory; and a processor disposed in communication with said memory, and configured to issue a plurality of processing instructions stored in the memory, wherein the processor issues instructions to; receive, via a processor, an in-game inventory manifest, wherein the manifest includes a plurality of virtual items for in-game purchase; store the in-game inventory manifest in a data store; receive, from an in-game storefront loading application component instantiated within a running game application having no existing in-game storefront, a request to provide an instantiateable in-game virtual item purchase storefront, said instantiateable in-game virtual item purchase storefront provides a user-interactive graphical user interface (GUI), in a separate lightbox front end GUI reserved for the instantiateable in-game virtual item purchase storefront, wherein the user-interactive GUI is seamlessly integrated into the running game application customized with the instantiateable in-game virtual item purchase storefront, while the processor providing backend support for the instantiateable in-game virtual item purchase storefront; provide, via the processor, the plurality of virtual items from the stored in-game inventory manifest for in-game purchase via the instantiateable in-game virtual item purchase storefront, wherein the processor provides a backend infrastructure to instantiate the in-game virtual item purchase storefront, said backend infrastructure includes inventory management modules, catalog and offer management modules, merchandizing modules, coupon code and discount promotion modules, inclusion of virtual currency wallet across games, one-click purchases, recommendation engine, and search engine; reorder, via the processor, payment methods in an order that is most likely to have a user complete a purchase based on demographic information, historic data and payment method preferences around users purchasing activity, behavior, location, and language of the user of the running game application; receive a request to purchase an in-game virtual item from the instantiated in-game virtual item purchase storefront within the user-interactive GUI; and provide an in-game virtual item purchase response to complete the request.
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13. A processor-implemented global universal catalog and currency method, comprising:
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receiving, via a processor, configuration information for a plurality of storefront applications and a list of virtual products to be sold, wherein the configurations information of plurality of storefront applications represents different storefronts for a single universal application having no preexisting in-application storefront, the different storefronts provides a user-interactive graphical user interface (GUI), in a separate lightbox front end GUI reserved for the instantiateable in-game virtual item purchase storefront, wherein the user-interactive GUI is seamlessly integrated into the running game application customized with the instantiateable in-game virtual item purchase storefront; providing, via the processor, a backend infrastructure to instantiate the storefronts, said backend infrastructure includes inventory management modules, catalog and offer management modules, merchandizing modules, coupon code and discount promotion modules, inclusion of virtual currency wallet across the plurality of storefront applications, one-click purchases, recommendation engine, and search engine; associating a virtual currency with the universal application; providing the virtual currency as a payment method within the plurality of storefront applications; and determining a first virtual currency usage rule when the virtual currency is used through a first storefront application and a second virtual currency usage rule when the virtual currency is used through a second storefront application. - View Dependent Claims (14, 15, 16, 17, 18)
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Specification