Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
First Claim
Patent Images
1. A method of equalizing effects of latency differences in a game of skill or chance or other entertainment comprising:
- determining a geographic location of a device;
separating devices into a plurality of cohorts;
receiving content, wherein the content is presented to the plurality of cohorts based on the geographic location of the device;
synchronizing the game of skill or chance or other entertainment with the content;
equalizing receipt of game-related data and the content by an amount appropriate to minimize competitive advantage to members of a cohort receiving content with the smallest amount of delay; and
presenting the content and synchronized game data.
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Abstract
A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with respect to real-time entertainment based on the unfolding games played along with the telecasts. Systemic delays, arbitrarily imposed delays of a broadcast signal and variances in the precise broadcast times of taped television programs have to be equalized so as to provide fair entertainment.
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Citations
44 Claims
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1. A method of equalizing effects of latency differences in a game of skill or chance or other entertainment comprising:
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determining a geographic location of a device; separating devices into a plurality of cohorts; receiving content, wherein the content is presented to the plurality of cohorts based on the geographic location of the device; synchronizing the game of skill or chance or other entertainment with the content; equalizing receipt of game-related data and the content by an amount appropriate to minimize competitive advantage to members of a cohort receiving content with the smallest amount of delay; and presenting the content and synchronized game data. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20)
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21. A method of equalizing effects of latency differences in a game of skill or chance or other entertainment comprising:
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determining a geographic location of a device; receiving a content stream; grouping participants into a set of cohorts receiving the content stream, wherein the content stream is presented to the set of cohorts based on the geographic location of the device; synchronizing the game of skill or chance or other entertainment with the content stream, wherein the synchronization of the game of skill or chance or other entertainment is achieved by delaying game data by an amount to prevent entry of a selection after a result is known; and delivering the content stream and synchronized game data to the set of cohorts. - View Dependent Claims (22, 23, 24, 25)
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26. A method of equalizing effects of latency differences in a game of skill or chance or other entertainment comprising:
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determining a geographic location of a device; receiving a content stream representing one or more separate contest streams comprising the game of skill or chance or other entertainment; grouping participants into a set of cohorts receiving the content stream based on the game of skill or chance or other entertainment played by the participant, wherein the content stream is presented to the set of cohorts based on the geographic location of the device; synchronizing the game of skill or chance or other entertainment with the content stream, wherein the synchronization of the game of skill or chance or other entertainment is achieved by delaying game data by an amount to prevent entry of a selection after a result is known; and delivering the content stream and synchronized game data to the set of cohorts. - View Dependent Claims (27, 28)
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29. A method of equalizing effects of latency differences in a game of skill or chance or other entertainment comprising:
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determining a geographic location of a device; determining a service provider for each participant of the game of skill or chance or other entertainment; receiving a content stream; grouping participants into one or more sets of cohorts based on the service providers, wherein the content stream is presented to the one or more sets of cohorts based on the geographic location of the device; synchronizing the game of skill or chance or other entertainment with the content stream, wherein the synchronization of the game of skill or chance or other entertainment is achieved by delaying game data by an amount to prevent entry of a selection after a result is known; and delivering the content stream and synchronized game data to the one or more sets of cohorts. - View Dependent Claims (30, 31, 32, 33, 34, 35, 36)
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37. A method of equalizing effects of latency differences in one or more games of skill or chance or other entertainment comprising:
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determining a geographic location of a device; receiving a content stream representing one or more separate contest streams comprising a received game of skill or chance or other entertainment; grouping participants into one or more sets of cohorts based on received game of skill or chance or other entertainment played by the participant, wherein the content stream is presented to the one or more sets of cohorts based on the geographic location of the device; separately synchronizing each of the one or more games of skill or chance or other entertainment with a related content stream, wherein the synchronization of the one or more games of skill or chance or other entertainment is achieved by delaying game data by an amount to prevent entry of a selection after a result is known; and delivering the content stream and synchronized game data to the one or more sets of cohorts. - View Dependent Claims (38, 39, 40, 41, 42, 43, 44)
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Specification