Interactive events platform
First Claim
1. A system for an interactive events platform used for in-game events, the system comprising:
- a game server that hosts an in-game event;
a plurality of client computing devices each storing information regarding an associated user, wherein each of the client computing devices has an events interface; and
a network computing device that;
receives in-game event information from the game server, wherein the in-game event information includes instructions for customizing in-game event access based on the user information,forwards the in-game event information to the plurality of client computing devices, wherein the in-game event information appears on the events interface of the plurality of client computing devices,receives a request made through the events interface of one of the client computing devices regarding participation in the in-game event,generates customized event instructions for execution by the requesting client computing device, wherein the event instructions are customized to the requesting client computing device based on interactions between the requesting client computing devices and the game server and based on the user received by the game server, andprovides the requesting client computing device with customized in-game event access in accordance with the generated customized event instructions upon receiving the request without requiring further action from the requesting client computing device.
2 Assignments
0 Petitions
Accused Products
Abstract
The system is directed towards an interactive events platform. The interactive events platform may discover current in-game events associated with different video games currently available (or active). The platform may further notify a user of the discovered in-game events associated with different video games and facilitate the user joining a particular in-game event. The interactive events platform may also discover and notify the user of future in-game events associated with different video games. In some embodiments, the discovery and notification of any in-game events are based on games currently being played (or registered) with the user.
-
Citations
18 Claims
-
1. A system for an interactive events platform used for in-game events, the system comprising:
-
a game server that hosts an in-game event; a plurality of client computing devices each storing information regarding an associated user, wherein each of the client computing devices has an events interface; and a network computing device that; receives in-game event information from the game server, wherein the in-game event information includes instructions for customizing in-game event access based on the user information, forwards the in-game event information to the plurality of client computing devices, wherein the in-game event information appears on the events interface of the plurality of client computing devices, receives a request made through the events interface of one of the client computing devices regarding participation in the in-game event, generates customized event instructions for execution by the requesting client computing device, wherein the event instructions are customized to the requesting client computing device based on interactions between the requesting client computing devices and the game server and based on the user received by the game server, and provides the requesting client computing device with customized in-game event access in accordance with the generated customized event instructions upon receiving the request without requiring further action from the requesting client computing device. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
-
-
10. A method for providing an interactive events platform used for in-game events, the method comprising:
-
hosting an in-game event via a game server; storing information about a user on a respective client computing device, wherein the respective client computing device has an events interface used to participate in the in-game event; receiving in-game event information from the game server, wherein the in-game event information includes instructions for customizing in-game event access based on the respective user information; forwarding the in-game event information to the client computing device, wherein the in-game event information appears on the events interface of the client computing device; receiving a request made through the events interface of the client computing device regarding participation in the in-game event; and executing instructions stored in memory by a processor to; generate customized event instructions, wherein the event instructions are customized to the requesting client computing device based on interactions between the requesting client computing devices and the game server and based on the user received by the game server, and provide the requesting client computing device with customized in-game event access in accordance with the generated customized event instructions upon receiving the request without requiring further action from the requesting client computing device. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18)
-
Specification