Method and apparatus for enhanced processing of three dimensional (3D) graphics data
First Claim
1. A method for processing three dimensional (3D) graphics data, the method comprising:
- compressing, using video acceleration hardware of a graphics processing unit (GPU), 3D graphics data as one or more formatted video frames, the 3D graphics data being data able to be processed by a graphics rendering engine of the GPU wherein the 3D graphics data is compressed as video frames that are not dependent on each other for rendering;
storing association information for 3D objects defined by the 3D graphics data with corresponding video frames comprising the compressed 3D graphics data formatted as video frames for forming at least one video file including the 3D objects and the corresponding video frames comprising the compressed 3D graphics data,selectively caching of the compressed 3D graphics data on the GPU by updating one or more cache tables with information indicating the association between 3D objects defined by the cached compressed 3D graphics data and one or more video frames comprising the cached compressed 3D graphics data.
1 Assignment
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Accused Products
Abstract
A method and apparatus provides for enhanced processing of 3D graphics data such as image-based 3D graphics data. The image-based 3D graphics data may include data defining texture, bump, normals, displacement, etc for underlying objects. In one example, the method and apparatus compresses image-based 3D graphics data as one or more frames contained in one or more videos and decompresses the compressed 3D graphics data using video acceleration hardware provided by a GPU. In another example the method and apparatus may also selectively control caching of image-based 3D graphics data. Before so cached, the image-based 3D graphics data may be compressed as one or more frames contained in one or more videos using video acceleration hardware provided by the GPU to achieve efficient usage of cache space.
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Citations
33 Claims
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1. A method for processing three dimensional (3D) graphics data, the method comprising:
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compressing, using video acceleration hardware of a graphics processing unit (GPU), 3D graphics data as one or more formatted video frames, the 3D graphics data being data able to be processed by a graphics rendering engine of the GPU wherein the 3D graphics data is compressed as video frames that are not dependent on each other for rendering; storing association information for 3D objects defined by the 3D graphics data with corresponding video frames comprising the compressed 3D graphics data formatted as video frames for forming at least one video file including the 3D objects and the corresponding video frames comprising the compressed 3D graphics data, selectively caching of the compressed 3D graphics data on the GPU by updating one or more cache tables with information indicating the association between 3D objects defined by the cached compressed 3D graphics data and one or more video frames comprising the cached compressed 3D graphics data. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. An apparatus operative to process 3D graphics data, the apparatus comprising:
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logic comprising a 3D graphics data processing handler, operatively connected to a graphics processing unit (GPU), operative to; instruct video acceleration hardware provided by the GPU to decompress 3D graphics data that is compressed as one or more formatted video frames, the 3D graphics data being data able to be processed by a graphics rendering engine of the GPU wherein the 3D graphics data is compressed as video frames that are not dependent on each other for rendering; and decompress the compressed 3D graphics data that is formatted as video frames using the video acceleration hardware provided by the GPU based on information indicating association between 3D objects defined by the 3D graphics data and video frames comprising the compressed 3D graphics data; wherein the 3D graphics data processing handler is further operative to instruct video acceleration hardware provided by the GPU to compress the 3D graphics data as one or more frames contained in one or more videos; wherein the 3D graphics processing handler is further operative to selectively cache the compressed 3D graphics data on the GPU by updating one or more cache tables with information indicating the association between 3D objects defined by the cached compressed 3D graphics data and one or more video frames comprising the cached compressed 3D graphics data. - View Dependent Claims (9, 10, 11, 12, 13, 14)
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15. A non-transitory computer readable medium comprising executable instructions that when executed by one or more processors cause the one or more processors to:
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instruct video acceleration hardware provided by the GPU to decompress 3D graphics data that is compressed as one or more formatted video frames contained in one or more videos the 3D graphics data being data able to be processed by a graphics rendering engine wherein the 3D graphics data is compressed as video frames that are not dependent on each other for rendering; decompress the compressed 3D graphics data using the video acceleration hardware provided by the GPU based on information indicating association between 3D objects defined by the 3D graphics data in the video frames comprising the compressed 3D graphics data; wherein the executable instructions when executed by one or more processors causes one or more processors further to selectively cache the compressed 3D graphics data on the GPU; and wherein the selective caching comprises updating one or more cache tables with information indicating the association between 3D objects defined by the cached compressed 3D graphics data and one or more video frames comprising the compressed 3D graphics data. - View Dependent Claims (16, 17, 18, 19, 20, 21)
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22. A method for processing three dimensional (3D) graphics data, the method comprising:
decompressing, by decompressing logic, compressed 3D graphics data that is formatted as video frames wherein the 3D graphics data is compressed as video frames that are not dependent on each other for rendering, using video acceleration hardware provided by a graphics processing unit (GPU) based on information indicating an association between a plurality of 3D objects defined by the 3D graphics data in the video frames, the graphics data being data able to be received for rendering by a graphics rendering engine to render one or more images. - View Dependent Claims (23)
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24. An apparatus operative to process 3D graphics data, the apparatus comprising:
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logic comprising a 3D graphics data processing handler, operatively connected to a graphics processing unit (GPU), operative to; instruct video acceleration hardware provided by the GPU to compress the 3D graphics data as one or more frames contained in one or more videos wherein the 3D graphics data is compressed as video frames that are not dependent on each other for rendering, thereby forming association between 3D objects defined by the 3D graphics data and corresponding video frames comprising the compressed 3D graphics data for performing subsequent decompression of the compressed 3D graphics data based on the association, graphics data being data able to be processed by a graphics rendering engine of the GPU; and associate the 3D objects defined by the 3D graphics data with the corresponding video frames comprising the compressed 3D graphics data for forming at least one video file including the 3D objects and the corresponding video frames comprising the compressed 3D graphics data.
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25. A computer graphics system including:
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a first processor, a graphics processing unit (GPU) including video acceleration hardware; the first processor operable to issue a control command causing the video processing hardware of the GPU to access a memory storing at least one video file including compressed 3D graphics data therein formatted as video frames of the video file, wherein the 3D graphics data is data able to be processed by the GPU to produce one or more 3D graphics objects and wherein the 3D graphics data is compressed as video frames that are not dependent on each other for rendering; the GPU, upon receiving the control command, being operable to; access the at least one video; determine one or more video frames of the video that correspond to the compressed 3D graphics data; decompress the 3D graphics data in the video frames using the video acceleration hardware provided by the GPU based on information indicating association between 3D objects defined by the 3D graphics data and video frames comprising the compressed 3D graphics data; and a cache memory storing a cache table, the cache table including the association between the 3D graphics objects and the one or more video frames of the video that correspond to the 3D graphics data. - View Dependent Claims (26, 27, 28, 29)
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30. A method for processing three dimensional (3D) graphics data, the method comprising:
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compressing, using a processor or video acceleration hardware of a graphics processing unit (GPU), 3D graphics data as one or more formatted video frames, the 3D graphics data being data able to be processed by a graphics rendering engine of the GPU; associating 3D objects defined by the 3D graphics data with corresponding video frames comprising the compressed 3D graphics data formatted as video frames for forming at least one video file including the 3D objects and the corresponding video frames comprising the compressed 3D graphics data; selectively caching of the compressed 3D graphics data on the GPU; and wherein the selective caching comprises updating one or more cache tables with information indicating the association between 3D objects defined by the cached compressed 3D graphics data and one or more video frames comprising the cached compressed 3D graphics data.
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31. An apparatus operative to process 3D graphics data, the apparatus comprising:
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logic comprising a 3D graphics data processing handler, operatively connected to a graphics processing unit (GPU), operative to; instruct video acceleration hardware provided by the GPU to decompress 3D graphics data that is compressed as one or more formatted video frames, the 3D graphics data being data able to be processed by a graphics rendering engine of the GPU; decompress the compressed 3D graphics data that is formatted as video frames using the video acceleration hardware provided by the GPU based on information indicating association between 3D objects defined by the 3D graphics data and video frames comprising the compressed 3D graphics data; wherein the 3D graphics data processing handler is further operative to instruct video acceleration hardware provided by the GPU to compress the 3D graphics data as one or more frames contained in one or more videos; wherein the 3D graphics processing handler is further operative to selectively cache the compressed 3D graphics data on the GPU; and wherein the selective caching comprises updating one or more cache tables with information indicating the association between 3D objects defined by the cached compressed 3D graphics data and one or more video frames comprising the cached compressed 3D graphics data.
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32. A non-transitory computer readable medium comprising executable instructions that when executed by one or more processors cause the one or more processors to:
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instruct video acceleration hardware provided by the GPU to decompress 3D graphics data that is compressed as one or more formatted video frames contained in one or more videos the 3D graphics data being data able to be processed by a graphics rendering engine; decompress the compressed 3D graphics data using the video acceleration hardware provided by the GPU based on information indicating association between 3D objects defined by the 3D graphics data in the video frames comprising the compressed 3D graphics data; wherein the executable instructions when executed by one or more processors causes one or more processors further to selectively cache the compressed 3D graphics data on the GPU; and wherein the selective caching comprises updating one or more cache tables with information indicating the association between 3D objects defined by the cached compressed 3D graphics data and one or more video frames comprising the compressed 3D graphics data.
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33. A computer graphics system including:
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a first processor; a graphics processing unit (GPU) including video acceleration hardware; the first processor operable to issue a control command causing the video processing hardware of the GPU to access a memory storing at least one video file including compressed 3D graphics data therein formatted as video frames of the video file, wherein the 3D graphics data is data able to be processed by the GPU to produce one or more 3D graphics objects; the GPU, upon receiving the control command, being operable to; access the at least one video; determine one or more video frames of the video that correspond to the compressed 3D graphics data; decompress the 3D graphics data in the video frames using the video acceleration hardware provided by the GPU based on information indicating association between 3D objects defined by the 3D graphics data and video frames comprising the compressed 3D graphics data; and a cache memory storing a cache table, the cache table including the association between the 3D graphics objects and the one or more video frames of the video that correspond to the 3D graphics data.
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Specification