×

Multi-user game system with character-based generation of projection view

  • US 10,702,771 B2
  • Filed: 06/10/2016
  • Issued: 07/07/2020
  • Est. Priority Date: 11/05/2014
  • Status: Active Grant
First Claim
Patent Images

1. A system for character-based generation of projection views, the system comprising:

  • a communication interface that receives information regarding a multi-player game from a plurality of user devices that each control a respective different view associated with a respective user-controlled character within a game environment of the multi-player game, the received information from each device including the respective different view of the game environment as displayed on a respective display at the respective user device; and

    a processor that executes a camera game client associated with the multi-player game, wherein execution of the camera game client;

    positions a camera character relative to a first location within the game environment so that a field of view of the positioned camera character encompasses at least one object associated with a first in-game event at the first location,captures a view of the first location in accordance with the field of view of the positioned camera character, wherein the captured view of the first location is different from each of the respective different views of the first location that is associated with any of the user-controlled characters,detects that a second in-game event occurring at a second location associated with different coordinates than the first location within the game environment satisfies a threshold number of two or more conditions for moving the camera character to the second location, wherein the threshold number of two or more conditions comprising a predetermined number of user-controlled characters being within a predetermined distance of an item or goal associated with the second in-game event,automatically moves the camera character relative to the second location within the game environment based on the threshold number of two or more conditions being satisfied, wherein the field of view of the moved camera character encompasses the user-controlled characters associated with the second in-game event at the second location,captures a view of the second location in accordance with the field of view of the moved camera character, andgenerates a projection view of the second location based on the view captured by the moved camera character, wherein the generated projection view of the second location is different from each of the respective different views of the second location that is associated with any of the user-controlled characters.

View all claims
  • 3 Assignments
Timeline View
Assignment View
    ×
    ×