Multi-user game system with character-based generation of projection view
First Claim
Patent Images
1. A system for character-based generation of projection views, the system comprising:
- a communication interface that receives information regarding a multi-player game from a plurality of user devices that each control a respective different view associated with a respective user-controlled character within a game environment of the multi-player game, the received information from each device including the respective different view of the game environment as displayed on a respective display at the respective user device; and
a processor that executes a camera game client associated with the multi-player game, wherein execution of the camera game client;
positions a camera character relative to a first location within the game environment so that a field of view of the positioned camera character encompasses at least one object associated with a first in-game event at the first location,captures a view of the first location in accordance with the field of view of the positioned camera character, wherein the captured view of the first location is different from each of the respective different views of the first location that is associated with any of the user-controlled characters,detects that a second in-game event occurring at a second location associated with different coordinates than the first location within the game environment satisfies a threshold number of two or more conditions for moving the camera character to the second location, wherein the threshold number of two or more conditions comprising a predetermined number of user-controlled characters being within a predetermined distance of an item or goal associated with the second in-game event,automatically moves the camera character relative to the second location within the game environment based on the threshold number of two or more conditions being satisfied, wherein the field of view of the moved camera character encompasses the user-controlled characters associated with the second in-game event at the second location,captures a view of the second location in accordance with the field of view of the moved camera character, andgenerates a projection view of the second location based on the view captured by the moved camera character, wherein the generated projection view of the second location is different from each of the respective different views of the second location that is associated with any of the user-controlled characters.
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Abstract
A game system is disclosed that enables users to play a multi-user game on their respective user devices while viewing a projection view on a separate screen, such as a movie theater screen. The projection view may be generated by a game control system by running game client that controls a special character in the game. The special character acts as a camera, generating a view that can be used as, or included in, the projection view. The game control system may control the position of the special character in a game world to generate views of selected game events.
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Citations
20 Claims
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1. A system for character-based generation of projection views, the system comprising:
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a communication interface that receives information regarding a multi-player game from a plurality of user devices that each control a respective different view associated with a respective user-controlled character within a game environment of the multi-player game, the received information from each device including the respective different view of the game environment as displayed on a respective display at the respective user device; and a processor that executes a camera game client associated with the multi-player game, wherein execution of the camera game client; positions a camera character relative to a first location within the game environment so that a field of view of the positioned camera character encompasses at least one object associated with a first in-game event at the first location, captures a view of the first location in accordance with the field of view of the positioned camera character, wherein the captured view of the first location is different from each of the respective different views of the first location that is associated with any of the user-controlled characters, detects that a second in-game event occurring at a second location associated with different coordinates than the first location within the game environment satisfies a threshold number of two or more conditions for moving the camera character to the second location, wherein the threshold number of two or more conditions comprising a predetermined number of user-controlled characters being within a predetermined distance of an item or goal associated with the second in-game event, automatically moves the camera character relative to the second location within the game environment based on the threshold number of two or more conditions being satisfied, wherein the field of view of the moved camera character encompasses the user-controlled characters associated with the second in-game event at the second location, captures a view of the second location in accordance with the field of view of the moved camera character, and generates a projection view of the second location based on the view captured by the moved camera character, wherein the generated projection view of the second location is different from each of the respective different views of the second location that is associated with any of the user-controlled characters. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A method for character-based generation of projection views, the method comprising:
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receiving information via a wireless network regarding a multi-player game played by a plurality of user devices that each control a respective different view associated with a respective user-controlled character in a game environment of the multi-player game, the received information from each device including the respective different view of the game environment as displayed on a respective display of the respective user device; and executing a camera game client, wherein execution of the camera game client by a processor; positions a camera character relative to a first location within the game environment so that a field of view of the positioned camera character encompasses at least one object associated with a first in-game event at the first location, captures a view of the first location in accordance with the field of view of the positioned camera character, wherein the captured view of the first location is different from each of the respective different views of the first location that is associated with any of the user-controlled characters, detects that a second in-game event occurring at a second location associated with different coordinates than the first location within the game environment satisfies a threshold number of two or more conditions for moving the camera character to the second location, wherein the threshold number of two or more conditions comprising a predetermined number of user-controlled characters being within a predetermined distance of an item or goal associated with the second in-game event, automatically moves the camera character relative to the second location within the game environment based on the threshold number of two or more conditions being satisfied, wherein the field of view of the moved camera character encompasses the user-controlled characters associated with the second in-game event at the second location, captures a view of the second location in accordance with the field of view of the moved camera character, and generates a projection view of the second location based on the view captured by the moved camera character, wherein the generated projection view of the second location is different from each of the respective different views of the second location that is associated with any of the user-controlled characters. - View Dependent Claims (15, 16, 17, 18, 19)
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20. A non-transitory computer-readable storage medium, having embodied thereon a program executable by one or more processors to perform a method for character-based generation of projection views, the method comprising:
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receiving information via a wireless network regarding a multi-player game played by a plurality of user devices that each control a respective different view associated with a respective user-controlled character in a game environment of the multi-player game, the received information from each user device including the respective different view of the game environment as displayed on a respective display of the respective user device; and executing a camera game client, wherein execution of the camera game client by a the one or more processors; positions a camera character relative to a first location within the game environment so that a field of view of the positioned camera character encompasses at least one object associated with a first in-game event at the first location, captures a view of the first location in accordance with the field of view of the positioned camera character, wherein the captured view of the first location is different from each of the respective different views of the first location that is associated with any of the user-controlled characters, detects that a second in-game event occurring at a second location associated with different coordinates than the first location within the game environment satisfies a threshold number of two or more conditions for moving the camera character to the second location, wherein the threshold number of two or more conditions comprising a predetermined number of user-controlled characters being within a predetermined distance of an item or goal associated with the second in-game event, automatically moves the camera character relative to the second location within the game environment based on the threshold number of two or more conditions being satisfied, wherein the field of view of the moved camera character encompasses the user-controlled characters associated with the second in-game event at the second location, captures a view of the second location in accordance with the field of view of the moved camera character, and generates a projection view of the second location based on the view captured by the camera character, wherein the generated projection view of the second location is different from each of the respective different views of the second location that is associated with any of the user-controlled characters.
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Specification