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Interactive exercise and training system and method

  • US 10,705,597 B1
  • Filed: 12/17/2019
  • Issued: 07/07/2020
  • Est. Priority Date: 12/17/2019
  • Status: Active Grant
First Claim
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1. A method of spatially projecting a real-world object into a three-dimensional (3D) virtual space, comprising:

  • receiving a first control signal from a controller positioned on a user'"'"'s appendage, the controller having an associated virtual reality (VR) head-mounted display (HMD);

    based on the first control signal, calibrating the controller to identify an endpoint position of the user'"'"'s appendage with respect to a reference frame in a VR environment;

    using the controller as calibrated, receiving one or more second control signals mapping given points of the real-world object surface to points in the reference frame of the VR environment, the given points comprising a surface of the real-world object;

    projecting the surface into the 3D virtual space rendered by the VR HMD; and

    thereafter, and responsive to interaction between the controller endpoint position and the surface, tracking a user'"'"'s simulated interaction with the real-world object;

    wherein the second control signals are generated by touching the controller with respect to first, second and third distinct points on the surface, and storing the location of each such distinct point.

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