Biometric access data encryption
First Claim
1. A method comprising:
- receiving by at least one computer processor at least one item of identity verification data from a gaming device, wherein the received at least one item of identity verification data is encrypted;
comparing by at least one computer processor the at least one item of encrypted identity verification data received and at least one item of encrypted identity verification data obtained and stored previously, wherein the at least one item of encrypted identity verification data received and the at least one item of encrypted identity verification data obtained and stored previously are compared in their encrypted form;
enabling by at least one computer processor at least one service on the gaming device based on a match between the encrypted identity verification data, the at least one service comprising a game;
displaying by at least one computer processor an interface screen on the gaming device comprising graphic objects associated with the game and at least one selectable element for a user of the gaming device to submit a command during play of the game;
obtaining by at least one computer processor user continuity data from the gaming device, the user continuity data comprising behavioral data or proficiency data;
comparing by at least one computer processor the user continuity data to prior user continuity data, wherein the user continuity data comprises a rate at which the user navigates menu items on the interface screen of the gaming device;
determining by at least one computer processor that the obtained user continuity data is not within a pre-determined level of confidence of the prior user continuity data; and
based on the determination that the user continuity data is not within the pre-determined level of confidence of the prior user continuity data, triggering by at least one computer processor the display of a prompt on the gaming device, the prompt requesting additional identity verification data from the user, wherein the additional identity verification data is different than the user continuity data.
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Abstract
The present application provides methods and corresponding systems for accessing services on a gaming device which, in certain embodiments, include the step or steps of obtaining at least one item of identity verification data from a user of a gaming device; encrypting the at least one item of identity verification data; comparing the at least one item of encrypted identity verification data received and at least one item of encrypted identity verification data obtained and stored previously on an authentication device; enabling at least one service on the gaming device based on a match between the encrypted identity verification data, the at least one service comprising a wager-type game; and displaying an interface screen comprising graphic objects associated with the wager-type game and at least one selectable element for the user to submit a gaming command and a wagering command during game play.
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Citations
21 Claims
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1. A method comprising:
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receiving by at least one computer processor at least one item of identity verification data from a gaming device, wherein the received at least one item of identity verification data is encrypted; comparing by at least one computer processor the at least one item of encrypted identity verification data received and at least one item of encrypted identity verification data obtained and stored previously, wherein the at least one item of encrypted identity verification data received and the at least one item of encrypted identity verification data obtained and stored previously are compared in their encrypted form; enabling by at least one computer processor at least one service on the gaming device based on a match between the encrypted identity verification data, the at least one service comprising a game; displaying by at least one computer processor an interface screen on the gaming device comprising graphic objects associated with the game and at least one selectable element for a user of the gaming device to submit a command during play of the game; obtaining by at least one computer processor user continuity data from the gaming device, the user continuity data comprising behavioral data or proficiency data; comparing by at least one computer processor the user continuity data to prior user continuity data, wherein the user continuity data comprises a rate at which the user navigates menu items on the interface screen of the gaming device; determining by at least one computer processor that the obtained user continuity data is not within a pre-determined level of confidence of the prior user continuity data; and based on the determination that the user continuity data is not within the pre-determined level of confidence of the prior user continuity data, triggering by at least one computer processor the display of a prompt on the gaming device, the prompt requesting additional identity verification data from the user, wherein the additional identity verification data is different than the user continuity data.
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2. A method comprising:
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receiving by at least one computer processor at least one item of identity verification data from a gaming device; encrypting by at least one computer processor the at least one item of identity verification data; comparing by at least one computer processor the at least one item of encrypted identity verification data received and at least one item of encrypted identity verification data obtained previously, wherein the at least one item of encrypted identity verification data received and the at least one item of encrypted identity verification data obtained previously are compared in their encrypted form; enabling by at least one computer processor at least one service on the gaming device based on a match between the encrypted identity verification data; obtaining by at least one computer processor user continuity data from the gaming device, the user continuity data comprising behavioral data or proficiency data; comparing by at least one computer processor the user continuity data to prior user continuity data, wherein the user continuity data comprises a rate at which the user navigates menu items on the interface screen of the gaming device; determining by at least one computer processor that the obtained user continuity data is not within a pre-determined level of confidence of the prior user continuity data; and based on the determination that the user continuity data is not within the pre-determined level of confidence of the prior user continuity data, triggering by at least one computer processor the display of a prompt on the gaming device, the prompt requesting additional identity verification data from the user of the device, wherein the additional identity verification data is different than the user continuity data. - View Dependent Claims (3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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15. A system comprising:
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at least one processor; memory storing instructions that, when executed by the at least one processor, configure the system to; receive at least one item of identity verification data from a gaming device; encrypt the at least one item of identity verification data; compare the at least one item of encrypted identity verification data received and at least one item of encrypted identity verification data stored previously, wherein the at least one item of encrypted identity verification data received and the at least one item of encrypted identity verification data stored previously are compared in their encrypted form; enable at least one service on the device based on a match between the encrypted identity verification data; obtain user continuity data from the gaming device, the user continuity data comprising behavioral data or proficiency data; compare the user continuity data to prior user continuity data, wherein the continuity data comprises a rate at which the user navigates menu items on the interface screen of the gaming device; determine that the obtained user continuity data is not within a pre-determined level of confidence of the prior user continuity data; and based on the determination that the user continuity data is not within the pre-determined level of confidence of the prior user continuity data, trigger the display of a prompt on the gaming device, the prompt requesting additional identity verification data from the user, wherein the additional identity verification data is different than the user continuity data. - View Dependent Claims (16, 17, 18, 19, 20, 21)
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Specification