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Temporal supersampling for foveated rendering systems

  • US 10,713,752 B2
  • Filed: 02/26/2018
  • Issued: 07/14/2020
  • Est. Priority Date: 06/09/2017
  • Status: Active Grant
First Claim
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1. A method for drawing higher resolution pixels from a low resolution sampling region, comprising:

  • processing a fragment of a frame within a graphics pipeline when executing a video game;

    applying temporal supersampling to the fragment within the low resolution sampling region over the frame and a plurality of prior frames for obtaining a plurality of color values, wherein the temporal supersampling includes sampling at different locations within the low resolution sampling region for the frame and the plurality of prior frames, wherein each of the frame and the plurality of prior frames includes low resolution pixel data for the low resolution sampling region;

    reconstituting a plurality of high resolution pixels associated with the low resolution sampling region in a buffer based on the plurality of color values obtained via the temporal supersampling; and

    sending, from the buffer, the plurality of high resolution pixels for presentation on a display.

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