Methods, systems, and apparatus for playing poker, blackjack and baccarat
First Claim
Patent Images
1. An electronic wagering gaming system for executing instructions over a network, the system comprising:
- a processor;
a memory device storing instructions that when executed, cause the processor to control an electronic game of blackjack; and
an interface for displaying the electronic game of blackjack,wherein the electronic game of blackjack includes at least one randomly selected communal card, a plurality of zones, and a dealer zone, wherein the plurality of player zones are capable of receiving cards,wherein the processor initiates the electronic game of blackjack by;
a) displaying on the interface an initial set of identical card values to at least a majority of the plurality of player zones, wherein each of the identical card values in the set of identical card values is greater than zero;
b) making a determination based on a player input whether to receive an additional communal card for the plurality of player zones;
c) applying the additional communal card to one of the plurality of player zones, wherein the application of the additional communal card is evaluated on a zone-by-zone basis;
wherein an evaluation by the processor is made to apply the communal card or the additional communal card to each of the plurality of player zones;
wherein individual player zone values are defined by a value of the applied communal card in addition to values of the initial identical card values,wherein when a determination is made that there should be no more cards dealt to one of the plurality of player zones, an evaluation is made of the dealer zone of whether to add a card value to the dealer zone, the card value being a next sequential communal card, the value of next sequential community card determined on a zone-by-zone basis;
wherein a determination is made by the processor of the player zone wins and loses the game by comparing the value of said one of the plurality of player zones against the dealer zone.
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Abstract
Methods, systems and apparatuses of and for playing electronic or electro-mechanical wager gaming devices, including a player interface, of and for playing a poker and “video poker” type game based at least in part upon card-deck games such as but not limited to poker. The methods, systems and apparatuses include a plurality of configurations with multiple rule sets to facilitate the inducement and build game player excitement.
51 Citations
20 Claims
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1. An electronic wagering gaming system for executing instructions over a network, the system comprising:
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a processor; a memory device storing instructions that when executed, cause the processor to control an electronic game of blackjack; and an interface for displaying the electronic game of blackjack, wherein the electronic game of blackjack includes at least one randomly selected communal card, a plurality of zones, and a dealer zone, wherein the plurality of player zones are capable of receiving cards, wherein the processor initiates the electronic game of blackjack by; a) displaying on the interface an initial set of identical card values to at least a majority of the plurality of player zones, wherein each of the identical card values in the set of identical card values is greater than zero; b) making a determination based on a player input whether to receive an additional communal card for the plurality of player zones; c) applying the additional communal card to one of the plurality of player zones, wherein the application of the additional communal card is evaluated on a zone-by-zone basis; wherein an evaluation by the processor is made to apply the communal card or the additional communal card to each of the plurality of player zones; wherein individual player zone values are defined by a value of the applied communal card in addition to values of the initial identical card values, wherein when a determination is made that there should be no more cards dealt to one of the plurality of player zones, an evaluation is made of the dealer zone of whether to add a card value to the dealer zone, the card value being a next sequential communal card, the value of next sequential community card determined on a zone-by-zone basis; wherein a determination is made by the processor of the player zone wins and loses the game by comparing the value of said one of the plurality of player zones against the dealer zone. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. An electronic wagering gaming system for executing instructions over a network, the system comprising:
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a server; a memory device storing instructions that when executed, cause the server to control a game of blackjack; and an interface for displaying the game of blackjack, wherein the game of blackjack includes at least one randomly selected communal card, a plurality of player zones, each of which is operable to receive cards, and a dealer zone, wherein the server initiates the game of blackjack on the electronic gaming device by; a) displaying on the interface an initial set of identical card values to at least a majority of the plurality of player zones, wherein each of the identical card values is greater than zero; b) making a determination based on a player input whether to receive an additional communal card for the plurality of player zones; c) applying the additional communal card to one of the plurality of player zones, wherein the application of the additional communal card is evaluated on a zone-by-zone basis; wherein an evaluation by the processor is made to apply the communal card or the additional communal card to each of the plurality of player zones; wherein individual player zone values are defined by values of the applied additional communal card in addition to the initial identical card values, wherein when a determination is made that there should be no more cards dealt to one of the plurality of player zones, an evaluation is made of the dealer zone of whether to add a card value to the dealer zone, the card value being a next sequential communal card, the value of next sequential community card determined on a zone-by-zone basis; wherein a determination is made via the server if a player zone wins or loses the game by comparing the value of said one of the plurality of player zones against the dealer zone. - View Dependent Claims (10, 11, 12, 13, 14)
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15. A computer implemented method of operating a wagering game system over a network, the method comprising:
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providing a processor, a memory, and an interface, wherein the processor initiates game play of an electronic game of blackjack on the interface, wherein the electronic game of blackjack includes a communal card area displayed on the interface, at least one randomly selected communal card, at least two player zones, and a dealer zone, wherein the at least two player zones are operable to receive cards, wherein the game play comprises the steps of; a) receiving a wager input value from at least two players; b) displaying on the interface an initial set of identical card values to at least the majority of the plurality of player zones, wherein each of the identical card values is greater than zero; c) making a determination based on a player input whether to receive an additional communal card for the plurality of player zones; d) applying the additional communal card to one of the plurality of player zones, wherein the application of an additional communal card is evaluated on a zone-by-zone basis; wherein an evaluation by the processor is made to apply the communal card or additional communal cards to each of the player zones; wherein individual player zone values are defined by the value of the applied communal cards in addition to values of the initial card values, wherein when a determination is made that there should be no more cards dealt to one of the plurality of player zones, an evaluation is made of the dealer zone of whether to add a card value to the dealer zone, the card value being a next sequential communal card, the value of next sequential community card determined on a zone-by-zone basis, wherein a determination is made via the processor if a player zone wins or loses the game by comparing the value of said one of the plurality of player zones against the dealer zone. - View Dependent Claims (16)
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17. A computer-implemented method for online wagering gaming executed by a gaming server over a communication network, the computer-implemented method comprising:
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a) receiving game data at the gaming server, over the communication network, from a plurality of user devices associated with player account information, the gaming server including a database for storing game data of a plurality of online games including a blackjack game, the blackjack game comprising a plurality of player zones and a dealer zone, each of which being operable to receive community cards from a community card assembly; b) receiving, at the gaming server, processor information that a plurality of players are to participate in playing the blackjack game; c) providing to at least a majority of the plurality of player zones identical positive card values on an electronic interface via the gaming server; d) evaluating for each of the plurality of player zones whether to receive an additional communal card; e) applying the additional communal card to each of the plurality of player zones, wherein the application of the additional communal card is evaluated on a zone-by-zone basis, such that the additional communal card is applied to the plurality of player zones concurrently and sequentially; f) wherein when a determination is made that there should be no more cards added to one of the plurality of player zones, an evaluation is made of the dealer zone as to whether to add a card value to the dealer zone, the card value being a next sequential card from the community card assembly; g) wherein an evaluation is made to add additional cards to the dealer zone or refrain from said adding additional cards to the dealer zone; and h) wherein a determination if a player wins or loses the game is made by comparing the value of said one of the plurality of player zones against the dealer zone; wherein operations of the method are executed by a processor. - View Dependent Claims (18)
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19. A non-transitory computer-readable storage medium storing a computer program product performing a method for online gaming executed by a gaming server, the computer-readable storage medium comprising program instructions for:
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a) receiving game data at the gaming server, over a communication network, from a plurality of user devices associated with player account information, the gaming server including a database for storing the game data, wherein the game data is associated with a plurality of online games, the plurality of online games including a blackjack game, the blackjack game comprising a plurality of player zones and a dealer zone, each of which are operable to receive community cards from a community card assembly; b) receiving, at the gaming server, information that a plurality of players are to participate in said blackjack game; c) providing to at least a majority of the plurality of player zones identical positive card values on an electronic interface via the gaming server; d) evaluating from each of the plurality of player zones whether to receive an additional communal card; e) applying the additional communal card to each of the plurality of player zones, wherein the application is evaluated on a zone-by-zone basis wherein the application of the additional communal card is applied to the plurality of player zones concurrently and sequentially; f) wherein when a determination is made that there should be no more cards added to one of the plurality of player zones, an evaluation is made of the dealer zone as to whether to add a card value to the dealer zone, the card being a next sequential card from the community card assembly, the value of next sequential community card determined on a zone-by-zone basis; g) wherein an evaluation is made to add additional cards to the dealers zone or refrain from said adding additional cards to the dealer zone; and h) wherein a determination if a player zone wins or loses the game by comparing the value of said one of the plurality of player zones against the dealer zone. - View Dependent Claims (20)
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Specification