Recording medium, a method and a computer for executing a fighting game
First Claim
1. A recording medium on which is recorded a computer-readable and executable fighting game software program that comprises a program that performs processing by taking as instructions an output from a controller of a computer, said controller having pressure-sensitive means, wherein said software program comprises a processing program that varies a destructive power and a defensive power inflicted by objects within a screen of the computer, depending on the output of said controller.
2 Assignments
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Accused Products
Abstract
A recording medium, a computer and a method for executing fighting games in an entertaining system make the exchange of combat moves by pushing simple ON/OFF switches an easier-to-use interface for users. The recording medium has a program that has a processing program that varies the destructive power and defensive power inflicted by characters within a screen of the computer, depending on the output of a controller of the computer. The method of executing a fighting game senses a pushing pressure of a user on the controller by a pressure-sensitive unit of the controller, converts same to a pressure-sensed output, and determines the destructive power and defensive power of the moves dispatched by the characters within the screen according to the pressure-sensing output of the controller. The computer has a unit which senses the pushing pressure on the controller and converts that pressure to a pressure-sensing output, and a unit which determines the destructive power and defensive power of the moves dispatched by the characters within the screen according to the pressure-sensing output of the computer.
20 Citations
9 Claims
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1. A recording medium on which is recorded a computer-readable and executable fighting game software program that comprises a program that performs processing by taking as instructions an output from a controller of a computer, said controller having pressure-sensitive means, wherein
said software program comprises a processing program that varies a destructive power and a defensive power inflicted by objects within a screen of the computer, depending on the output of said controller.
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3. A method executing a fighting game by using a computer including a controller which has pressure-sensitive means to execute a fighting game, in an entertaining system, the method comprising the steps of:
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sensing a pushing pressure by a user on said controller by said pressure-sensitive means and converting said pressure to a pressure-sensed output; and
determining a destructive power and a defensive power of moves dispatched by characters within the screen of the computer according to said pressure-sense output. - View Dependent Claims (4)
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5. A computer for executing a fighting game in an entertaining system comprising:
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a controller which includes pressure-sensitive means;
means for sensing a pushing pressure by a user on said controller, by said pressure-sensitive means and converting said pressure sensing to a pressure-sensing output; and
means for determining a destructive power and a defensive power of moves dispatched by characters within a screen of the computer according to said pressure-sensing output. - View Dependent Claims (6)
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7. A computer for executing a fighting game in an entertaining system comprising:
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a plurality of controllers each having pressure-sensing means;
means for sensing in each of said controllers a pushing pressure by a user on said controller by respective pressure-sensitive means and converting said pressure to a pressure-sensing output;
means for determining an attacking power of moves dispatched by a character within a screen controlled by one of said controllers according to said pressure-sensing output;
means for determining the defensive power of the moves dispatched by the character within the screen controlled by another of said controllers according to said pressure-sensing output; and
means for determining a hit point value of the character depending on the magnitude of said attacking power and said defending power and the timing of moves. - View Dependent Claims (8, 9)
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Specification