Video game device, throw guide displaying method in video game, and computer readable recording medium recording throwing guide display program
First Claim
1. A video game device in which a game screen displayed on a monitor is controlled by operating an operation unit, comprising:
- a character display control unit for displaying a player character in such a manner as to be rotatable together with a throwing object character and making such a display that the throwing object character is thrown in a specified direction by the player character when the operation unit is operated at a specified timing, and a guide display control unit for setting a guide display area in a partial area of the game screen, displaying a throwing mark in the guide display area which mark moves in response to a rotation of the throwing object character, and displaying an area mark specifying a throwing area of the throwing object character in association with the guide display area.
2 Assignments
0 Petitions
Accused Products
Abstract
A video game device in which a game screen displayed on a monitor is controlled by operating an operation unit, the video game device comprises a character display control unit for displaying a player character in such a manner as to be rotatable together with a throwing object character and making such a display that the throwing object character is thrown in a specified direction by the player character when the operation unit is operated at a specified timing, and a guide display control unit for setting a guide display area in a partial area of the game screens, displaying a throwing mark in the guide display area which mark moves in response to a rotation of the throwing object character, and displaying an area mark specifying a throwing area of the throwing object character in association with the guide display area.
49 Citations
36 Claims
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1. A video game device in which a game screen displayed on a monitor is controlled by operating an operation unit, comprising:
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a character display control unit for displaying a player character in such a manner as to be rotatable together with a throwing object character and making such a display that the throwing object character is thrown in a specified direction by the player character when the operation unit is operated at a specified timing, and a guide display control unit for setting a guide display area in a partial area of the game screen, displaying a throwing mark in the guide display area which mark moves in response to a rotation of the throwing object character, and displaying an area mark specifying a throwing area of the throwing object character in association with the guide display area. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A video game device in which game screens displayed on a monitor are controlled by operating an operation unit, comprising:
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a character display control unit for displaying a player character in such a manner as to be rotatable together with a throwing object character and making such a display that the throwing object character is thrown in a specified direction by the player character when the operation unit is operated at a specified timing, and a guide display control unit for setting a guide display area in a partial area of the game screens, displaying a throwing mark in the guide display area which mark moves in response to a rotation of the throwing object character, displaying an area mark for specifying a throwing area of the throwing object character in association with the guide display area, setting a level display area for displaying the level of stored throwing power to be given to the throwing object character and corresponding to a flying distance, a rotation index display area for displaying an index relating to the number of rotation of the throwing object character, and an angle display area for displaying a throwing angle of the throwing object character in vicinity of the guide display area, and successively displaying the level of the stored throwing power, the index relating to the number of rotation and the throwing angle in the level display area, the rotation index display area and the angle display area, respectively. - View Dependent Claims (9)
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10. A throw guide displaying method in a video game in which a player character displayed on a monitor is rotated together with a throwing object character and the throwing object character is thrown in a specified direction by the player character when an operation unit is operated at a specified timing, comprising the steps of:
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setting a guide display area in a partial area of game screens displayed on the monitor, displaying a throwing mark in the guide display area which mark moves in response to a rotation of the throwing object character, and displaying an area mark for specifying a throwing area of the throwing object character in association with the guide display area. - View Dependent Claims (11, 12, 13, 14, 15, 16)
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17. A throw guide displaying method in a video game in which a player character displayed on a monitor is rotated together with a throwing object character and the throwing object character is thrown in a specified direction by the player character when an operation unit is operated at a specified timing, comprising the steps of:
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setting a guide display area in a partial area of game screens displayed on the monitor, displaying a throwing mark in the guide display area which mark moves in response to a rotation of the throwing object character, displaying an area mark for specifying the throwing area of the throwing object character in such a manner as to correspond to the guide display area, setting a level display area for displaying the level of stored throwing power to be given to the throwing object character and corresponding to a flying distance, a rotation index display area for displaying an index relating to the number of rotation of the throwing object character, and an angle display area for displaying a throwing angle of the throwing object character in vicinity of the guide display area, and successively displaying the level of the stored throwing power, the index relating to the number of rotation and the throwing angle in the level display area, the rotation index display area and the angle display area, respectively. - View Dependent Claims (18)
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19. A computer-readable recording medium storing a throwing guide display program in which a player character displayed on a monitor is rotated together with a throwing object character and the throwing object character is thrown in a specified direction by the player character when an operation unit is operated at a specified timing, said throwing guide display program comprising the steps of:
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setting a guide display area in a partial area of game screens displayed on the monitor, displaying a throwing mark in the guide display area which mark moves in response to a rotation of the throwing object character, and displaying an area mark for specifying a throwing area of the throwing object character in association with the guide display area. - View Dependent Claims (20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34)
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35. A computer-readable recording medium storing a throwing guide display program in which a player character displayed on a monitor is rotated together with a throwing object character and the throwing object character is thrown in a specified direction by the player character when an operation unit is operated at a specified timing, said throwing guide display program comprising the steps of:
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setting a guide display area in a partial area of game screens displayed on the monitor, displaying a throwing mark in the guide display area which mark moves in response to a rotation of the throwing object character, displaying an area mark for specifying the throwing area of the throwing object character in such a manner as to correspond to the guide display area, setting a level display area for displaying the level of stored throwing power to be given to the throwing object character and corresponding to a flying distance, a rotation index display area for displaying an index relating to the number of rotation of the throwing object character, and an angle display area for displaying a throwing angle of the throwing object character in vicinity of the guide display area, and successively displaying the level of the stored throwing power, the index relating to the number of rotation and the throwing angle in the level display area, the rotation index display area and the angle display area, respectively. - View Dependent Claims (36)
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Specification