Recording medium, method of using a computer and computer for executing role-playing games
First Claim
1. A recording medium on which is recorded a computer-readable and executable game software program that includes scenes of exchanges between a player or an on-screen character controlled by the player and other on-screen characters, and that includes a program that performs processing by taking as instructions an output from a controller which has pressure-sensitive means for sensing a pushing pressure of a player on the controller, wherein said software program comprises a processing program that processes the output of said controller as an emotion or volition of the player.
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Accused Products
Abstract
To provide a user interface for exchanges among on-screen characters which is easier-to-use than selecting certain items by a player pushing a simple ON/OFF switch, a computer, a recording medium and a method use a controller which has pressure-sensitive units for sensing a pushing pressure of the player on the controller. The computer is able to execute a game program that includes scenes of exchanges between the player or a character controlled by the player and other characters. The computer also has a unit for generating a pressure-sensing output signal from the pressure-sensitive unit, and a unit for transmitting the emotion of the player corresponding to the pressure-sensing output signal to one of other on-screen characters.
21 Citations
13 Claims
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1. A recording medium on which is recorded a computer-readable and executable game software program that includes scenes of exchanges between a player or an on-screen character controlled by the player and other on-screen characters, and that includes a program that performs processing by taking as instructions an output from a controller which has pressure-sensitive means for sensing a pushing pressure of a player on the controller, wherein
said software program comprises a processing program that processes the output of said controller as an emotion or volition of the player.
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8. A method of executing a game program by using a computer that has a controller which has pressure-sensitive means for sensing a pushing pressure of a player on the controller and that is able to execute a game program that includes scenes of exchanges between the player or an on-screen character controlled by the player and on-screen other characters, the method comprising the steps of:
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generating a pressure-sensing output signal from said pressure-sensitive means, and transmitting an emotion or volition of the player corresponding to said pressure-sensing output signal to at least one of said other on-screen characters. - View Dependent Claims (9, 10, 11, 12)
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13. A computer comprising:
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a controller which has pressure-sensitive means and that is able to execute a game program that includes scenes of exchanges between a player or an on-screen character controlled by the player and other on-screen characters;
means for generating a pressure-sensing output signal indicative of a pushing pressure applied by the player on said controller, from said pressure-sensitive means, and means for transmitting an emotion or volition of the player corresponding to said pressure-sensing output signal to said at least one of other on-screen characters.
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Specification