Video game system
First Claim
1. A computer readable medium for use with a video game system comprising a video game machine, a hand-held controller connected to said video game machine and operable by a player to generate video game inputs, and a vibration source arranged to vibrate a housing of said hand-held controller, said computer readable medium having stored thereon instructions adapted to be executed by said video game machine, the instructions which, when executed, define a series of steps comprising:
- detecting vibration generating conditions;
controlling a counter in accordance with the detected vibration generating conditions; and
generating vibration control data for controlling said vibration source based on a count of said counter.
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Accused Products
Abstract
A video game system includes a video game machine, a memory medium and a controller. A CPU included in the video game machine detects a vibration generating condition that a player object comes into collision or contact with an enemy object or a stationary object. If the vibration generating condition is detected, the CPU drives a vibration source included in the controller, thereby generating vibration on the controller.
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Citations
18 Claims
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1. A computer readable medium for use with a video game system comprising a video game machine, a hand-held controller connected to said video game machine and operable by a player to generate video game inputs, and a vibration source arranged to vibrate a housing of said hand-held controller, said computer readable medium having stored thereon instructions adapted to be executed by said video game machine, the instructions which, when executed, define a series of steps comprising:
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detecting vibration generating conditions;
controlling a counter in accordance with the detected vibration generating conditions; and
generating vibration control data for controlling said vibration source based on a count of said counter. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A computer readable medium for use with a video game system comprising a video game machine, a hand-held controller connected to said video game machine and operable by a player to generate video game inputs, and a vibration source arranged to vibrate a housing of said hand-held controller, said computer readable medium having stored thereon:
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vibration patterns each of which determines the on/off state of said vibration source for each frame of a sequence of frames; and
instructions adapted to be executed by said video game machine, the instructions which, when executed, define a series of steps comprising;
detecting vibration generating conditions; and
selecting the vibration patterns to control said vibration source in accordance with the detected vibration generating conditions. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18)
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Specification