Networked search and tracking games
First Claim
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1. A method of tracking a user of a search and tracking game, the user navigating between a game site and a plurality of target sites, comprising:
- providing clue information regarding at least one of the plurality of target sites at a start time;
connecting the user to the at least one of the plurality of target sites, the at least one of the plurality of target sites including a plurality of target locations;
receiving answer information responsive to the clue information;
comparing the answer information to a predetermined answer key;
recording an end time upon a match between the answer information and the predetermined answer key; and
associating points to a difference between the end time and start time.
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Abstract
An Internet-based Web Search Contest. Participants are provided clues as to target Web sites. The target Web sites are maintained in an ordered list and participants sequentially locate the target Web sites and are provided clues as to the next target Web site in the list guided by a character voice. Answers to the provided clues are awarded points and that are stored in a bucket associated with individual participants.
96 Citations
26 Claims
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1. A method of tracking a user of a search and tracking game, the user navigating between a game site and a plurality of target sites, comprising:
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providing clue information regarding at least one of the plurality of target sites at a start time;
connecting the user to the at least one of the plurality of target sites, the at least one of the plurality of target sites including a plurality of target locations;
receiving answer information responsive to the clue information;
comparing the answer information to a predetermined answer key;
recording an end time upon a match between the answer information and the predetermined answer key; and
associating points to a difference between the end time and start time. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A search and tracking game system comprising:
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a client computer;
a game server coupled with the client computer and including;
a game agent monitoring a selection of games, providing clue information for the selection of games, the clue information pertaining to a target location to the client computer, to determine if the client computer has received target information from the target location and comparing answer information provided by the client computer to a predetermined answer key and associating points to the answer information provided; and
a game database storing records having information on a target location and answer information provided. - View Dependent Claims (15, 16, 17)
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18. A computer-based tracking and search game comprising:
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a plurality of computer-readable clues, each one of the computer-readable clues being associated with one of a plurality of target web pages provided by at least one web server;
a server computer, with a computer memory, connected to the Internet and storing the plurality of sets of computer-readable clues and points in the computer memory, the server computer comprising;
clue provision means for providing one of the computer-readable clues to a user computer connected to the Internet, the one of the computer-readable clues being associated with one of a plurality of target web pages;
tracking means for determining if the user computer has received the one of the plurality of target web pages from at least one web server; and
bucket means for viewing computer-readable points by the user computer. - View Dependent Claims (19)
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20. A method of tracking a user of a search contest, the user navigating between a game site and a plurality of target sites, comprising:
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providing clue information regarding at least one of the plurality of target sites to the user;
connecting the user to the at least one of the plurality of target sites, the at least one of the plurality of target sites including a plurality of target locations, at a start time;
receiving answer information responsive to the clue information;
comparing the answer information to a predetermined answer key;
recording an end time upon a match between the answer information and the predetermined answer key; and
associating points to a difference between the end time and start time.
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21. A method of tracking a user of a search contest, the user navigating between a game site and a plurality of target sites, comprising:
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providing clue information regarding at least one of the plurality of target sites to the user;
connecting the user to the at least one of the plurality of target sites, the at least one of the plurality of target sites including a plurality of target locations;
receiving answer information responsive to the clue information;
comparing the answer information to a predetermined answer key; and
granting points based upon a match between the answer information and the predetermined answer key. - View Dependent Claims (22, 23, 24, 25, 26)
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Specification