Network game system, network game device, network game method and readable storage medium storing network game program
First Claim
1. A network game device, which is a server side game device for performing game processing on the basis of received data, said network game device comprising:
- transmitting and receiving means for transmitting and receiving game data, via a network, to and from a terminal device provided with a monitor and an operating member; and
means for creating prescribed data corresponding to game results;
wherein said transmitting and receiving means transmits said created prescribed data to said terminal device, via the network.
5 Assignments
0 Petitions
Accused Products
Abstract
A network game having bi-directional characteristics by means of a network, wherein prescribed data corresponding to a game result is transmitted to a game-player and the game result is provided with general applicability and future development possibilities. The character training game system consists of a web (WWW) server 1 located on the Internet and a mobile telephone device 20. The server 1 comprises a character training-type game device 10. This game device 10 comprises internal hardware and software for a character training game, for example, at the least, a training processing section 100, and a transmission and reception control section 112 for controlling data reception and transmission processing with respect to the Internet. The network center 30 mediates the connection between the mobile telephone device 20 nd the Internet. Game images from the game device 10 are displayed on the monitor of the mobile telephone device 20, and a game is developed by sending back response data by operating keys. A training result is transmitted from the server 1 to the mobile telephone device 20.
122 Citations
18 Claims
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1. A network game device, which is a server side game device for performing game processing on the basis of received data, said network game device comprising:
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transmitting and receiving means for transmitting and receiving game data, via a network, to and from a terminal device provided with a monitor and an operating member; and
means for creating prescribed data corresponding to game results;
wherein said transmitting and receiving means transmits said created prescribed data to said terminal device, via the network. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A network game method for a server side game device for performing game processing on the basis of received data, that is configured so as to transmit and receive game data, via a network, to and from a terminal device provided with a monitor and an operating member, said network game method comprising the steps of:
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creating prescribed data corresponding to game results at the end of a game; and
transmitting said created prescribed data to said terminal device, via the network.
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10. A readable storage medium storing a network game program for operating a server side game device for performing game processing on the basis of received data, that is configured so as to transmit and receive game data, via a network, to and from a terminal device provided with a monitor and an operating member;
- said network game program comprising the steps of;
creating prescribed data corresponding to game results at the end of a game; and
transmitting said created prescribed data to said terminal device, via the network.
- said network game program comprising the steps of;
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11. A network game system comprising a server side game device located on a network for performing game processing and transmission and reception of game data, and a terminal device for being capable of transmitting and receiving game data to and from said server side game device via the network,
said server side game device including: -
means for creating prescribed data corresponding to game results; and
means for transmitting said created prescribed data to said terminal device, via the network; and
said terminal device including;
a monitor;
an operating member;
means for creating response data by operating said operating member in response to game data received from said server side game device and transmitting said response data to said server side game device; and
means for receiving said prescribed data from said server side game device. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18)
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Specification