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Array-camera motion picture device, and methods to produce new visual and aural effects

  • US 20010028399A1
  • Filed: 11/30/2000
  • Published: 10/11/2001
  • Est. Priority Date: 05/31/1994
  • Status: Active Grant
First Claim
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1. A method whereby a plurality of cameras, motion or still, electronic or film, are placed in array;

  • which cameras, due to position in array and to camera aim, focus, and focal length adjustment and timing and duration of exposure, capture controlled, incrementally different photographic records of a subject;

    which records made by adjacent cameras differ in view of the subject area by a controllable amount;

    which records are combined in sequences such as but not limited to, record 1 Camera 1, record 1 camera 2, etc., onto a display medium such as but not limited to motion picture film, video tape, magnetic or optical storage disk, or RAM memory;

    which display medium can be read and displayed by common, unmodified motion picture projectors, or video display systems to produce different, 2D novel visual motion picture type effects;

    which effects can but need not simulate the effect obtained by traditionally projecting the motion picture film produced by a traditional motion picture camera which was sequentially placed into the positions and orientations of the array cameras, making one photographic record of the subject at each sequential array camera position;

    which arrays can be of variable shape and orientation to capture novel series of different angular records of a subject area so that on display the records obtained produce not only rotational effects about subjects such as a real diver, hanging motionless in space as he enters the water, with water droplets frozen in mid-air, but also novel tracking effects using novel curvilinear or linear arrays of cameras, stringing these records together to form new visual motion picture effects such as would be possible if one could move through a room, where time stood still, where butterflies hung motionless in space, and where can now, employing these methods, visually simulate movement through space/time where time has stopped.

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